Jawed said:Would it be possible to "automatically" mip-map textures as well, which would also be a dramatic saving on texture sizes?
Both OpenGL and D3D already support automatic mipmap generation. Of course, it still takes up the same space in video memory though, but on the other hand I don't see the "dramatic" save in texture size. The entire mipmap chain except the base level is only 1/3 the size of the base level. That means by not storing the mipmaps you save 25% of the storage space, which I don't consider that dramatic.