http://www.computerandvideogames.com/article.php?id=170939
And apparently more than 10GB of audio data alone.
I've posted this in the Tech section because though we always hear "our game can't fit on DVD, it uses 50gigs and compression, etc" from various developers, we never hear anything specific about the data allocation on the disk, the compression algorithms used, etc.
So seeing as we have some key Theoretic Ninjas on the board, I thought that they might (please!). clarify these details, giving us a look into the kinds of things that take up data in a modern game.
It would be nice to know these things! Starting with: Is the audio data compressed?
We have jam-packed the Blu-Ray disc absolutely full. Yes, we used compression all over the place. We had to be really judicious at the end with what was going on the disc and what wasn't.
And apparently more than 10GB of audio data alone.
I've posted this in the Tech section because though we always hear "our game can't fit on DVD, it uses 50gigs and compression, etc" from various developers, we never hear anything specific about the data allocation on the disk, the compression algorithms used, etc.
So seeing as we have some key Theoretic Ninjas on the board, I thought that they might (please!). clarify these details, giving us a look into the kinds of things that take up data in a modern game.
It would be nice to know these things! Starting with: Is the audio data compressed?