I've actually spent some time in the past looking around for this this but recently I've developed more curiosity in this area. I know that a few PS3 games used HDR using the LogLuv format like Uncharted, TLoU, God of War, Heavenly Sword. Other games like GT5/GT6 used it too and so did Battlefield 3 on PS3 (FP16 vs Xbox 360's FP10) . But when it comes to Xbox 360 I never really heard or read of many games, in fact the only games I can recall are the Halo games with their dual buffer setup, and maybe PGR3 (which was dropped in PGR4).
So my question is did a vast majority of games last gen, especially on xbox 360, end up opting for either RGBA8 (LDR) or FP10(MDR) for their range? Or am I missing a lot here? It'd be funny if that was the case considering it was such a hot topic before the introduction of seventh gen era and it was touted as one of the features that would make games look next generation, quite similar to how PBR is seen today.
So my question is did a vast majority of games last gen, especially on xbox 360, end up opting for either RGBA8 (LDR) or FP10(MDR) for their range? Or am I missing a lot here? It'd be funny if that was the case considering it was such a hot topic before the introduction of seventh gen era and it was touted as one of the features that would make games look next generation, quite similar to how PBR is seen today.
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