1. This is a tunnel FPS, thefore in my eyes it looks far far worse (as tunnel fps is much easier to have looking nice)
2. I expected them to at least achieve Crysis DX9 graphics.
Im simply stating my opinion about the graphics in this game, im not about to actively troll a multiplatform game (or any other game for that matter)
Fair enough..
Your oppinion is just as valid as anyone else's I suppose..
In anycase I personally don't agree with you..
There definitely doesn't seem to be a sense of "tunnel" like gameplay only in Haze.. More like limited scope open areas to traverse..
I don't see what's different to this from games like Halo and half life however..
And your idea that a tunnel FPS makes it easier to look "nice" seems to neglect the fact that things aren't so simple in actuality.. When your developing a multi-million dollar FPS with only a finite set of resources available (time, budget, manpower) you're restriced predominantly by your ability to execute on a given scope the game you intend to realise..
To be brutally honest, the biggest limitation in implementing open world gameplay systems come by design and not by any arbitrary technical limitations imposed by the hardware.. In the end you can only get your team to generate so much art (at the required level of quality).. And if your team isn't the biggest in the world (FRD), with the largest financial backing (i.e. having EA fund the hell out of your title and market it as the flagship of DX10 technology..) you have to restrict your scope somewhat..
Granted it's not Crysis (what console game [or PC game for that matter] is..?) but it sure as hell looks [alot better in motion and looks] a lot better than alot of games out there and therefore deserves at least some degree of credit for the things it does right and the work that's been put into it..
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I'm sorry but get pretty sick of individuals around the net calling every game that doesn't "adhere to the master visual fidelity of the highest of the high end game engines built specifically for monumentally expensive elitist platforms" crap, claiming it looks like ass and throwing it out when it's pretty damn clear that the game in question has strong visual qualities and is a blatant step up from the majority of what's on the market currently..
The fact is if this game was showcased way before anyone had ever seen or heard of gears, crysis or any of the most recent games in the pipe then they'd be in awe and so the fact that now suddenly the game looks bad speaks more of the shallow, ass-headedness of the viewer than any lack of artistic and technical merit of the game in question..
Games aren't easy to develop and they take alot of people alot of time and hard work to put togther (yep! even the bad ones!!)..
If anyone puts several years of their life into a title then I'd be damned if I didn't give at least some degree of credit to where it's due and recognise the strengths (as well as the weaknesses) of the title where present..
Sometimes I wish the industry could go back to the days where gameplay mattered most and us developers could be free to make games "we ourselves love to play" and not spend 20 times longer developing titles for people who care more about how it looks, how it pushes the hardware and how far it showcases the latest in cutting edge rendering technology..
If people really want photorealism then they should go watch CGI movies.. If they want an overall attractive, fun, immersive and detailed experience then they shouldn't complain all the time when a game doesn't look as good as crysis..
/rant