Post-processing like per object motion blur and SSAO would do great justice to this game in trade off for some enemies.
Graphics > Gameplay
Post-processing like per object motion blur and SSAO would do great justice to this game in trade off for some enemies.
Yeah, the environments & landscapes look great. I didn't have a problem with the previous shots either. Couldn't understand the complaints there.
Tommy McClain
So you think the graphical upgrade from halo 1 to 2 isn't much.Uhh, that wasn't much of an upgrade Bungie...
I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically. I dont agree with Bungie on that one at all.
They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?
I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically.
They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?
Im fairly impressed by what I am seeing here. There is a considerable higher level of detail with each character and in the environments themselves. As long as the titles standard large amount of enemies on screen and wide open environments remain intact then I would say that this is going to be a solid step up from what we seen in Halo 3. Though I dont think it is at a level that is completely redefining the generations graphical expectations.
Very well said sir, well said.I haven't played 4-player splitscreen coop, but I've never taken part in a "Halo frat party" which, I hear, are popular...
Maybe Bungie's designers and the executive producer and whoever calls the shots have other priorities than "trouncing other FPS" in this or that particular area? Or, to the contrary, if they really care about other FPSes, it's to make life even harder for them by making 40-NPC battles an expected thing?
these look pre-rendered.
http://img191.imageshack.us/img191/4334/gamereactorspelarhalo20.jpg
http://img40.imageshack.us/img40/7770/gamereactorspelarhalo20zd.jpg
but they're actually not, if you match up the detail and weapon detail.
http://www.gamereactor.se/media/15/gamereactorspelarhalo_201512b.jpg
http://www.gamereactor.se/media/14/gamereactorspelarhalo_201494b.jpg
scratch for scratch it matches up.
I don't remember the exact date when the Crackdown players were brought in, but I think it was a week or so after friends and family got in on 5/11/2007. That had to be the shortest workday ever for me. Went something like, got to work, made a code fix, started a compile, checked bnet in the meantime and saw a pm from bungie with a code to play the halo 3 beta... was home in something like 5 minutes.
The recent screenshots do look better but if the game ends up with the same IQ as Halo 3 a lot of thier effort will have been wasted IMO.
Cant wait for a final framebuffer grab fingers and toes crossed for 720p 4xAA. Would be nuts if they announced the game runs at 60fps!
Indeed, i dont expect 4xAA at all, would be nice though, same with 60fps. If it is 720p 2xAA though i find it strange that they havent come out and said it given thats probably the most important single thing on the graphics side and they have been talking graphics a lot recently. Makes me think its more likely going to be 640p 2xAA or 720p no AA.
The advantage it offers is that they would not need tiling.