Halo: Reach

Yeah, the environments & landscapes look great. I didn't have a problem with the previous shots either. Couldn't understand the complaints there.

Tommy McClain
 
Yeah, the environments & landscapes look great. I didn't have a problem with the previous shots either. Couldn't understand the complaints there.

Tommy McClain

I understand the complaints but all of the media we have seen is from a pre-alpha build of the game.Also, I think Game Informer played a much more recent build of the game and were highly impressed with the graphics in that demo....Bungie is upping the ante in all facets of the game and people are complaining about the graphics from a pre-alpha build...wow
 
Uhh, that wasn't much of an upgrade Bungie...

I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically. I dont agree with Bungie on that one at all.

They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?
So you think the graphical upgrade from halo 1 to 2 isn't much.:rolleyes:
Please people bear in mind that these are pre-alpha shots.
And they already look way better than halo 3.
I mean look at the detail on the marine, he looks more detailed than master chief ever was.
 
these look pre-rendered.
http://img191.imageshack.us/img191/4334/gamereactorspelarhalo20.jpg
http://img40.imageshack.us/img40/7770/gamereactorspelarhalo20zd.jpg
but they're actually not, if you match up the detail and weapon detail.
http://www.gamereactor.se/media/15/gamereactorspelarhalo_201512b.jpg
http://www.gamereactor.se/media/14/gamereactorspelarhalo_201494b.jpg
scratch for scratch it matches up.

and these are pre-alpha shot's huh.

edit, can any take a look at what rez the character crop of lone wolf is?

it seems like the character crops didn't get their edges smoothend out, in some areas of the shot you can see it.
 
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Im fairly impressed by what I am seeing here. There is a considerable higher level of detail with each character and in the environments themselves. As long as the titles standard large amount of enemies on screen and wide open environments remain intact then I would say that this is going to be a solid step up from what we seen in Halo 3. Though I dont think it is at a level that is completely redefining the generations graphical expectations.
 
I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically.

I haven't played 4-player splitscreen coop, but I've never taken part in a "Halo frat party" which, I hear, are popular...

They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?

Maybe Bungie's designers and the executive producer and whoever calls the shots have other priorities than "trouncing other FPS" in this or that particular area? Or, to the contrary, if they really care about other FPSes, it's to make life even harder for them by making 40-NPC battles an expected thing?
 
Im fairly impressed by what I am seeing here. There is a considerable higher level of detail with each character and in the environments themselves. As long as the titles standard large amount of enemies on screen and wide open environments remain intact then I would say that this is going to be a solid step up from what we seen in Halo 3. Though I dont think it is at a level that is completely redefining the generations graphical expectations.

That is because the screenshots you have seen are from an very early build of the game yet the graphics are already a big leap over Halo 3.Pretty impressive considering those pics were taken from a very early build of the game.
 
I haven't played 4-player splitscreen coop, but I've never taken part in a "Halo frat party" which, I hear, are popular...



Maybe Bungie's designers and the executive producer and whoever calls the shots have other priorities than "trouncing other FPS" in this or that particular area? Or, to the contrary, if they really care about other FPSes, it's to make life even harder for them by making 40-NPC battles an expected thing?
Very well said sir, well said.:D
 

There are several methods for creating game characters, and one possible approach is to not only create a highres source model for the normal maps; but to also paint the textures for the highres model, and re-project them to the final, ingame, lowres model.
Heavenly Sword, Uncharted 2 are good examples of games that used such a workflow.

The other option is to only paint textures for the lowres model, Epic does that; it's faster as you don't have to be concerned with superficial details, but it offers less flexibility (ND can swap out the lowres model at any time and just re-project the textures from the highres version).

So what I'm saying is that it isn't really possible to tell if the models used for those images are the ingame lowres versions, or some highres assets created separately. Although it is likely that Bungie's workflow is the later one, as it's the more commonly used.
 
I don't remember the exact date when the Crackdown players were brought in, but I think it was a week or so after friends and family got in on 5/11/2007. That had to be the shortest workday ever for me. Went something like, got to work, made a code fix, started a compile, checked bnet in the meantime and saw a pm from bungie with a code to play the halo 3 beta... was home in something like 5 minutes. :LOL:

Yes I found an article that says Halo 3 beta started on May 16 (2007). So I'm sure we can expect Reach beta around that date. About 4 months :cry:

A little googling seems to place the first Halo 3 Beta footage video leaks around April 23. So perhaps about a month earlier for leaked beta video, late April?
 
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I would actually expect the game to look worse than these shots, there is no way they can match the level of AA shown here.

A lot will depend on the IQ of the final game. The recent screenshots do look better but if the game ends up with the same IQ as Halo 3 a lot of thier effort will have been wasted IMO. Photomode shots of Halo 3 show how much difference IQ makes to the final game. Cant wait for a final framebuffer grab fingers and toes crossed for 720p 4xAA. Would be nuts if they announced the game runs at 60fps! :LOL:
 
The recent screenshots do look better but if the game ends up with the same IQ as Halo 3 a lot of thier effort will have been wasted IMO.

Bungie has already decided to promise advancements, I doubt that they'd risk it if they weren't confident enough about the upgrade.

Cant wait for a final framebuffer grab fingers and toes crossed for 720p 4xAA. Would be nuts if they announced the game runs at 60fps! :LOL:

I expect it to be 720p with 2xAA - it's a reasonable compromise between performance and image quality, and several multiplatform games (that have less room for platform specific optimizations) have achieved this level before so it should be fairly easy.
But there's also a possibility of keeping the 640p and just adding 2xAA - it's enough for COD4/MW2, so it should be adequate, even if most of us here expect more from Bungie. The advantage it offers is that they would not need tiling.
Another, at least as important issue is to use more anisotropic filtering on most ground and wall textures. ODST has already offered some improvements in this area.

Both 4xAA and 60fps are very unlikely, especially at the same time.
 
Indeed, i dont expect 4xAA at all, would be nice though, same with 60fps. If it is 720p 2xAA though i find it strange that they havent come out and said it given thats probably the most important single thing on the graphics side and they have been talking graphics a lot recently. Makes me think its more likely going to be 640p 2xAA or 720p no AA.
 
Indeed, i dont expect 4xAA at all, would be nice though, same with 60fps. If it is 720p 2xAA though i find it strange that they havent come out and said it given thats probably the most important single thing on the graphics side and they have been talking graphics a lot recently. Makes me think its more likely going to be 640p 2xAA or 720p no AA.

Is the resolution and AA really the single most important thing in graphics?
 
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