COPS N RAPPERS
Regular
Thanks for the link.
Someone said in the forums at Bungie after reading that.We took a different approach to the 3D art pipeline compared to Halo 3. It’s yielded significantly better results.
ML We are definitely bending the Xbox as far as it'll bend, taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3. We're pushing it as far as we can go. With every iteration we understand what more we can exploit with the hardware
As of yet from what i'm reading things are still looking positive, though most of it's assets have been ditched or completely edited the Halo 3 engine ran HDR lighting and was capable of delivering some pretty good environments as it was. http://i46.tinypic.com/2n8rc0m.jpgThen hopefully it SHOULD be looking equal or better than mass effect2 and gears of war2 and at least run at 720p, as those games too are on the console as well.
There's no point in saying that it's going to take advantage of the console if others are doing it more and better.
The only concern i have is the resolution. for a long time I've always had a theory that once a resolution has been picked for a specific game the resolution won't change in it's sequels or games that use the engine. like the COD series, and games that use the ut3 engine. and with ODST using the same engine i fear that the only things that will change are the things that we already saw in the Reach trailer. (excluding the heavy usage of anti-aliasing.)
The discussion of choice for native resolution of Reach has been brought up numerous times at the forums at Bungie.net, though never have once been hashed over with real employees working at Bungie disclosing anything. many fans over there are more than happy to start the topic over and over as a wish for improvement but nothing ever reaches to a concussion.
At the moment all that's being showed in the mags depicting reach are once again the same over handed bullshots that are used in many games that are advertised. and i wouldn't be surprised if that's all they're going to show on the net too.
The only thing that saves Reach from not running at 640p, is that Bungie never talked about running the game twice it's normal resolution or down scaling it from a high resolution.
It would be nice if there was a way for this memo to go out to Bungie in some form. Gamers are anxious to know how much of an improvement Reach will be and what assets will be kept from halo3......hears to hoping it's not 640p.
edit, fixed.
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