dragonelite
Veteran
I remember High Ground got more foliage, different trees, and some islands in the background that were not in the beta map.
Haven't played the beta but i heard Valhalla got a nice upgrade too
I remember High Ground got more foliage, different trees, and some islands in the background that were not in the beta map.
I remember High Ground got more foliage, different trees, and some islands in the background that were not in the beta map.
"Bungie says that they creamed out every ounce of perfomance from the 360 with Halo: Reach. Despite a graphical uppgrade comparable to that of Halo: Combat Evolved to Halo 2 they have been able to additionally increase the worlds, improve physics engine, drastically increased polygon amount, redone the worlds lighting and add much more weather effects. Despite that they have increased number of vehicles and characters that can be present onscreen at the same time with up to 20 respective 40 and yet maintain co-op for 4 and that everything one does get recorded as usual for photographing and recording."
By stalking onto an enemy unnoticed while holding the button you normally combat with, you deliver an instant kill attack. The thought is that you actually should be able to play very discret, almost stealthy for those that choose that approach instead of open war.
The description of the battle sequence in the article with the banshee crashing unto the warthog with multiple vehicles and characters on screen sounds awesome.Some tech bit.
Also talk about graphic placeholders and voice placeholders
Despite a graphical uppgrade comparable to that of Halo: Combat Evolved to Halo 2
Uhh, that wasn't much of an upgrade Bungie...
I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically. I dont agree with Bungie on that one at all.
They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?
I have to wonder if insisting on things very few will ever use like 4 player split screen co-op is really limiting what Bungie can do graphically. I dont agree with Bungie on that one at all.
They also seem to be hell bent on upping the onscreen enemy count. Again, why not trade a bit of that off for better graphics when you already trounce most other FPS in those areas?