Inquisitive_Idiot
Regular
I was reading through the tech section of the article, some of which is hard to read due to the glare, but it does mention they can do 20 to 40 dynamic lights depending of the scene in comparison to at most 4 they could do with the Halo 3 engine (the example they gave is a bit hard to read but it seems that things like Plasma bolts will cast independent light sources around the environment). The scale has been improved, and they mention they can do 40 A.I., along with 20 vehicles in one scene which is pretty impressive. It also mentions they enlisted the help of Image Metrics (producers of the Emily video) in order to improve quality of the characters faces. In terms of animation it says they use something called gait blending, which enables the characters animations to blend seamlessly between walking and running for example.
Outside of pure technical talk they show comparison images between the Halo 3 models and their Reach counterparts. It seem the grunts armor has been changed to reflect that of the Elites, meaning a full body suit rather than just the chest armor and face mask. The AR looks like its missing its casing, exposing the internal elements and overall I think it looks pretty cool.
Outside of pure technical talk they show comparison images between the Halo 3 models and their Reach counterparts. It seem the grunts armor has been changed to reflect that of the Elites, meaning a full body suit rather than just the chest armor and face mask. The AR looks like its missing its casing, exposing the internal elements and overall I think it looks pretty cool.