Heh, technically a normal mapped model is already an impostor - for the high poly original model...
Also, when they talk about freeing up memory and switching to extreme detail up close, it also has to mean that they have some sort of advanced streaming tech to support this.
Sounds very interesting though, makes it look like they've concentrated a lot of effort on serious optimization.
Sparks, skies, lots of lights, weather all sound like nice additions. No word about the framebuffer though... well, we can wait. Also, they still have a dedicated sandbox designer so it sounds like we haven't heard all there is about the gameplay. The article hasn't really described the actual mechanics, right?
Image Metrics isn't much of a guarantee though, the quality of their work varies a lot. GTA4 was mostly okay, for example, but Assassin 2 had some very creepy stuff going on. As far as I know they outsource most of the mocap processing so it's going to be only as good as much they're paying for it...
Also, when they talk about freeing up memory and switching to extreme detail up close, it also has to mean that they have some sort of advanced streaming tech to support this.
Sounds very interesting though, makes it look like they've concentrated a lot of effort on serious optimization.
Sparks, skies, lots of lights, weather all sound like nice additions. No word about the framebuffer though... well, we can wait. Also, they still have a dedicated sandbox designer so it sounds like we haven't heard all there is about the gameplay. The article hasn't really described the actual mechanics, right?
Image Metrics isn't much of a guarantee though, the quality of their work varies a lot. GTA4 was mostly okay, for example, but Assassin 2 had some very creepy stuff going on. As far as I know they outsource most of the mocap processing so it's going to be only as good as much they're paying for it...