Halo: Reach

I absolutely suck at throwing grenades at anything other than CQC ranges in Reach, I used to be decent in Halo 3, but in Reach the amount of trouble I have throwing grenades onto the opposite side of Sword Base or into the buildings or platforms on the Cage/Pinnacle, hell I was trying to throw grenades onto the second floor from the bottom of Countdown and BOTH frags bounced off the railing and fell back down.

They've changed the trajectory and bounciness of grenades, I guess I'll have to relearn.
Perhaps I'll play a few rounds of Firefight with unlimited grenades as the only weapons available.

Also, has anyone managed to figure out how to consistently lay a grenade down on the ground in front of you (so you can retreat and your attacker will be caught in the blast if he follows), half the time mine seem to bounce away uselessly.

That's why you jump, do a 180 in the air, toss the grenade and 180 back before you land with no interruption of forward movement speed...

Oh wait, this is on console. BLAST! :) I really do wish MS would relent and allow keyboard/mouse to be used on X360's and games. But it'll never happen. Le sigh. If they did, that would remove one of the biggest obstacles to me making consoles my primary gaming platform. Even if I can ever get really comfortable with using a console controller with FPS games, I'll never ever be able to control one like I can with a keyboard and mouse as it would be impossible to reproduce my movements.

Regards,
SB
 
That's why you jump, do a 180 in the air, toss the grenade and 180 back before you land with no interruption of forward movement speed...

Oh wait, this is on console. BLAST! :) I really do wish MS would relent and allow keyboard/mouse to be used on X360's and games. But it'll never happen. Le sigh. If they did, that would remove one of the biggest obstacles to me making consoles my primary gaming platform. Even if I can ever get really comfortable with using a console controller with FPS games, I'll never ever be able to control one like I can with a keyboard and mouse as it would be impossible to reproduce my movements.

Regards,
SB

No, actually I play on 7 sensitivity (which is quite high, most MLG players use 4 or 5) , so I can do actually do actions like that, the problem is not so much with aiming as it is with figuring out the grenade mechanics and where I should aim to get the grenade to go there etc.

Funnily I have no problems with console controls, in fact I find it more consistent than PC shooters if only due to the fact that my mouse will always get 'stuck' or 'skip' or run off the edge of the mat/desk when im trying to snipe somebody in say CS.

I don't find it that difficult to aim on console if you use high sensitivities - playing on low senstivity on the other hand is a different kettle of fish.

The full analog movement on console shooters is also better than the 8 way digital WASD controls, you can do more complex strafing and movement patterns.
 
wow sensitivity of 7 is kinda high for me.
Lack the finer motor skills for it i think. Kinda strange that i love higher DPI mouses sub 1000 dpi is unacceptable for me.

What i do is just throw the nade at my feet and run from it or bounce it via the wall
 
wow sensitivity of 7 is kinda high for me.
Lack the finer motor skills for it i think. Kinda strange that i love higher DPI mouses sub 1000 dpi is unacceptable for me.

What i do is just throw the nade at my feet and run from it or bounce it via the wall

Yea, I know - I started using 7 in Halo 1 to get a competitive advantage in MP and have kept it that way ever since. Plus one of my friends plays on 10! so I can't go down if I want to remain competitive (10 is ridiculous though, which is why he can't snipe at all).

I did try playing on 6 for larger maps (Boneyard, Paradiso, Hemorhhage etc) to make DMRing/sniping easier but I actually found it easier to track people at 7 sens. My problem seems to be more pressing the trigger when their head is in my sights rather than trying to track their head in the first place.

I haven't tried bouncing it from the adjacent wall, but wouldn't that just make it bounce out of the way to the opposite side (unless you're in a corridor) rather than at your feet?
 
Jump aim slightly down and let the nade bounce downward of the wall
Meant something like this.


|wall| //
|wall|//
|wall|\\
|wall| \\

The 180 in the air option is not for me i have to play at 3 or 4 it's still fast enough to follow sprinting targets and man cannon accelerated players imo.
 
Way back when I started console gaming, I used to think anything over a 4 sensitivity was a bit crazy, but now I've been using a setting of 8 for nearly the past year and a half for shooters like ODST/MW2/Reach/GoW2. Sometimes it seems a bit too slow, but I always forget to try bumping it up to a 9.

The grenades in Reach, or should I say the material properties relating to their bounce leave a lot to be desired. They bounce just the same off of sand or dirt or mud or metal or concrete. Sometimes its like skipping a rock across a pond and other times it just sticks with no bounce.
 
The grenades in Reach, or should I say the material properties relating to their bounce leave a lot to be desired. They bounce just the same off of sand or dirt or mud or metal or concrete. Sometimes its like skipping a rock across a pond and other times it just sticks with no bounce.

THIS! Glad someone else has noticed it too, in Halo 3 if you were playing on Sandtrap or Snowbound/Avalanche the grenades would not bounce and just stay where they landed in the snow/sand.
 
No, actually I play on 7 sensitivity (which is quite high, most MLG players use 4 or 5) , so I can do actually do actions like that, the problem is not so much with aiming as it is with figuring out the grenade mechanics and where I should aim to get the grenade to go there etc.

Funnily I have no problems with console controls, in fact I find it more consistent than PC shooters if only due to the fact that my mouse will always get 'stuck' or 'skip' or run off the edge of the mat/desk when im trying to snipe somebody in say CS.

I don't find it that difficult to aim on console if you use high sensitivities - playing on low senstivity on the other hand is a different kettle of fish.

The full analog movement on console shooters is also better than the 8 way digital WASD controls, you can do more complex strafing and movement patterns.

Maybe I'll give that a try at some point. No clue what the default sensitivity is. If I can do a 180 in 1 frame on console that might make things tolerable. Assuming I can ever get truly comfortable with a console controller.

Regards,
SB
 
Default is whatever you have set in your dashboard preferences. Did you know you can set default controls/colors/etc in the dashboard for racing games and shooters? If you have it set to high sensitivity, Reach defaults to 8.

I think I heard on a majornelson podcast though that dashboard defaults only kick in the first time you load up a game.

Default sensitivity in all Halo games has been 3 (unless of course you change your profile preferences - which almost no one knows about).

I think to be competitive you should use 4 or 5, which is what the majority of MLG players use, whether it be in Reach or Halo 3.

The highest I've seen people using on the MLG forums is 6, never seen anyone anywhere say they use 10 except my friend (and he is good but I'm not sure how much sens has to do with it).

Halo is a bit strange that way, unlike COD and other shooters were the pro players always play at higher sensitivities.

I actually got worried and tried using 5 for a time and thought I was doing better but then switched back to 7 and wasn't doing any worse so it was likely just the placebo effect.

------------------------------------------------------

Also not many people know this about the grenade launcher:

The little indicator on the launcher that normally shows ammo etc, when you secondary fire (hold down the trigger) and release a manually triggered grenade the indicator changes to show distance the grenade has travelled (and the fact that it is in 'linked' mode)
reach_7913878_Full.jpg


Now say you're trying to take out a camper and get the grenade into his camping spot:
reach_7913866_Full.jpg


Then the indicator will show a skull and crossbones with a 1 next to it, telling you that if you released the trigger and detonated the grenade you will kill 1 enemy (the number can go up accordingly), this makes it extremely useful and much easier to use at range or say if you're setting a trap grenade near an entrance somewhere and you don't have line of sight to the area.
reach_7913862_Full.jpg


It also has a tracking system much like the needler or the plasma pistol (overcharged shot) at closer ranges, the reticle will turn red when you have it over an enemy or vehicle and if you then fire a grenade (normal fire) and keep tracking the opponent/vehicle with the reticule the grenade will track and result in an instant kill.
 
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Wow learned something new about the noobtube.
Dont know but it seems someone shopped a 343 halo game together and i have to say the 3rd person aspect looks interesting.

halonemesisleaked.jpg
 
Bleh, not fond of 3rd person over the shoulder shooters. I view them as a necessary evil I have to suffer through for some games. There isn't a single TPS ever made that wouldn't have been better in FPS view, IMO. I'm sure many will disagree with this game or that. But IMO, every single one of them would be better as an FPS.

I hope to all that is precious and good in the universe that the next Halo is still a first person shooter.

Regards,
SB
 
There isn't a single TPS ever made that wouldn't have been better in FPS view, IMO.

Splinter Cell
Gears
Max Payne
Tomb Raider
Hitman
Red Dead Redemption
Crackdown
Mass Effect
etc.

That said, I agree with you that Halo is a FPS and, while it's fine to set different gametypes in the Halo universe (such as Halo Wars), the shooters should always be fps.
 
Splinter Cell
Gears
Max Payne
Tomb Raider
Hitman
Red Dead Redemption
Crackdown
Mass Effect
etc.

That said, I agree with you that Halo is a FPS and, while it's fine to set different gametypes in the Halo universe (such as Halo Wars), the shooters should always be fps.

Yea, there are definitely some RPG/action adventure shooter hybrids that work better with 3rd person.

Halo would need to be an FPS because it's fast paced gameplay wouldn't lend itself to TPS, jumping etc wouldn't work too well.

In other news, I have been trying to play Arena - the matchmaking times are long! I see only around a thousand people in the Team Arena playlist, is this only the regional population or the global population? As that is a pretty small percentage of the entire population so the divisions and rankings would not be that meaningful.
 
In other news, I have been trying to play Arena - the matchmaking times are long! I see only around a thousand people in the Team Arena playlist, is this only the regional population or the global population? As that is a pretty small percentage of the entire population so the divisions and rankings would not be that meaningful.

It's the global population. No one tends to play arena because those who want to play competitive are haters and dislike it for whatever reason, at least that's the attitude shown over at the Bungie.net forums.

The Halo Reach demographics are odd. You will easily find 11 times that number playing the Living Dead playlist, and at times more are playing Living Dead than Team Slayer or any other play list.
 
Splinter Cell
Gears
Max Payne
Tomb Raider
Hitman
Red Dead Redemption
Crackdown
Mass Effect
etc.

That said, I agree with you that Halo is a FPS and, while it's fine to set different gametypes in the Halo universe (such as Halo Wars), the shooters should always be fps.

Out of all of those the only one that "might" be better as a TPS is Tomb Raider. All the rest would have been far far better as an FPS, IMO. And maybe Splinter Cell. Haven't played Crackdown but always got the impression it wasn't a shooter but more of a platformer. Sort of like Tomb Raider is almost more platformer than Shooter, especially the newest one.

ME especially annoyed the ever living hell out of me with the over the shoulder perspective, but it's forgiveable as the first one was an RPG. Not so forgivable for the second one. As well the Gears series could have been far better in first person, IMO.

Regards,
SB
 
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