I can only go by what you said and you wanted the pistol to be more effective at "crosmapping" which to me is usually long range. IMO the pistol is more than effective at medium range and can still serve a purpose at even long range, especially as a support weapon where I sometimes hang back behind my team mates and pop off a steady flow of shots that either take down shields or pick off people with head shots. The only situation where the pistol is really outclassed at long range is during DMR matches, but in that case why even bother with the pistol when you already start with a DMR? Wish I had render minutes and a few saved films to show you how the pistol can still be used at longer ranges if you time your shots correctly.
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I'm sorry but the fact that you tell Silent_Buddha that you don't need to balance all weapons with each other leads me to believe you don't really understand the meaning of "balance". ALL weapons must be balanced with ALL weapons since you can never predict what two weapons each apposing player will use. Bungie is all about choice and options, and keeping all weapons relatively balanced with each other should give any player a chance to win, regardless of what weapon they have.
I'm getting what you are saying, but I can't agree with it.
Reach is already sub-HD
Alan Wake is almost entirely set during night time with very low contrast edges. You will find jarring amount of aliasing during the daytime scenes. But perhaps its a matter of different opinions, I would most certainly prefer Reach's IQ over Alan wake here.
The weekly challenge 1000 matchmaking kills is so not worth anything. The 4000 credits can more than be offset by 4 rounds of Gruntpocalypse. This is the first weekly challenge I won't be getting and I'm happy about it.
Way to go Bungie!
Well sure it's not difficult, but 4000 cR for 15 hours is just a load of crap. I might as well play 40 campaign levels (Nightfall for 4 hours).
Well you could also say that in 15 hours of multiplayer, you'd rack up a bunch of other credits through challenges/commendations. You may not have to actively go after this challenge to get it.
Well you could also say that in 15 hours of multiplayer, you'd rack up a bunch of other credits through challenges/commendations. You may not have to actively go after this challenge to get it.