Halo: Reach

My brother started doing the laser designator credit farming technique since last night

http://www.youtube.com/watch?v=oa2RlR0NOKQ

We both play on this account and we had just gotten up to Captain before he tried this and now he's nearly up to Major:

http://www.bungie.net/Stats/Reach/Commendations.aspx?player=thenintenho#campaign

No, you won't be banned for doing this. It's just cheap as hell. Bungie doesn't ban people for using this technique because it requires actual player input and doesn't try to trick the system. There was another exploit that people did where they would yank out their ethernet cables after earning a challenge so that they could be awarded it multiple times and they do reset your credits if they find out you did that.
 
We did that too. Took about 22 min for Nightfall Co-Op because of the additional Elites and Shay Turrets co-op brings into the mix that simply aren't there in Solo.

I thought bungie said enemies were made stronger during co-op but nothing was added over solo play. :?: I knew there were more enemies the harder you set the difficulty but didn't know co-op play added them as well.
 
about the pistol
wider bloom and slower rate of fire
it's still a hand-cannon though :LOL:

This, the bloom is MUCH wider compared to the beta, making the effective fire rate much slower than even the reduced fire rate from the beta.

Also makes it useless at crosmapping, whereas in the beta it was usable at long ranges, just not as effective as the DMR or NR.

They nerfed it from the beta as they found out that AR users had no chance against anyone using a magnum so they tried to even the playing field. IMO they should have left the magnum as is and just made the AR more powerful.
 
This, the bloom is MUCH wider compared to the beta, making the effective fire rate much slower than even the reduced fire rate from the beta.

Also makes it useless at crosmapping, whereas in the beta it was usable at long ranges, just not as effective as the DMR or NR.

They nerfed it from the beta as they found out that AR users had no chance against anyone using a magnum so they tried to even the playing field. IMO they should have left the magnum as is and just made the AR more powerful.

And then you'll have to modify the DMR as the AR could become more favorable. Then the sniper rifle. Then the... And once all weapons get beefed up you then end up with relative balance equal to what is there now only now you have to beef up shields and health. And now we're back to exactly where we are now.

Balancing is tricky business. You can't just boost or reduce effectiveness of one item without considering how it will impact relative usefulness of all other items. I'm sure after internal testing they decided to reduce rather than boost (which is their preferred way to balance). As the later may have required more extensive balancing with regards to all other weapons.

Regards,
SB
 
This, the bloom is MUCH wider compared to the beta, making the effective fire rate much slower than even the reduced fire rate from the beta.

Also makes it useless at crosmapping, whereas in the beta it was usable at long ranges, just not as effective as the DMR or NR.

They nerfed it from the beta as they found out that AR users had no chance against anyone using a magnum so they tried to even the playing field. IMO they should have left the magnum as is and just made the AR more powerful.

I really don't get this. Yeah I notice the bloom being wider, but the weapon is still effective at semi-long range, you just have to pick your shots better. Besides how is it balanced or make sense when a short/mid-range weapon be so effective across a map? :???:

The pistol is still beastly and again the only change I would make is possibly a few more bullets in the clip.
 
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Today's daily challenges for the win!

3500 - Be Their Huckleberry: Kill 200 enemies in Firefight Matchmaking with the pistol.
1000 - Blastin' and Relaxin': Kill 90 enemies in any game mode in Reach.
1000 - The House of Blue Leaves: Kill 88 enemies in a single Firefight Matchmaking game on Heroic.
500 - Above the Law: Complete a Round in Firefight Matchmaking without dying.

It's almost possible to arrange it to get all those challenges, 6000 credits, in the same game. That and with a little luck from the slots will make for a 8000+ credit game. You'll end up short by around 5-10 grunts though. :LOL:
 
So I started Halo 3 today and as someone who sees it for the first time I have to say.. they've sure made strides on the 360 since 2007. Reach is quite an incredible improvement in almost every aspect.
 
The game is very pretty if you let the camera stay still on a static scene. But whatever AA technique they use doesn't work in motion, which is hilarious.
 
The game is very pretty if you let the camera stay still on a static scene. But whatever AA technique they use doesn't work in motion, which is hilarious.

It's the result of them using temporal AA, which is also used in the PS3 version of DMC4 and MGS4. Two frames are basically blended into one, which works great with a static scene but not so great with motion. I would imagine that they hoped the motion blur used while moving would help mask the jaggies where their TAA is least effective.

It's clean enough for me, I can't stand jaggies for the most part and I'm very impressed with Reach graphically.
 
And then you'll have to modify the DMR as the AR could become more favorable. Then the sniper rifle. Then the... And once all weapons get beefed up you then end up with relative balance equal to what is there now only now you have to beef up shields and health. And now we're back to exactly where we are now.

Balancing is tricky business. You can't just boost or reduce effectiveness of one item without considering how it will impact relative usefulness of all other items. I'm sure after internal testing they decided to reduce rather than boost (which is their preferred way to balance). As the later may have required more extensive balancing with regards to all other weapons.

Regards,
SB

No, not really - the DMR will be weaker than the pistol at close ranges (that is unless the guy with the pistol has terrible aim and can't kill with 1 clip).
So perhaps the AR will stand a chance against a DMR at very close ranges but not so at close-medium ranges. This was how it was in H3 with the BR so a similar balance here would work.

And you wouldn't need to rebalance other weapons like the Sniper if the AR got a boost, only weaponry that directly compete with it, like the PR.

In fact in Reach and especially with the Beta, Bungie went for the "if all the weapons are overpowered, then none actually are" and it seemed to work just fine.

I really don't get this. Yeah I notice the bloom being wider, but the weapon is still effective at semi-long range, you just have to pick your shots better. Besides how is it balanced or make sense when a short/mid-range weapon be so effective across a map? :???:

The pistol is still beastly and again the only change I would make is possibly a few more bullets in the clip.

You're not getting me - i don't want the pistol to be as effective as a NR or DMR at long ranges - I just want it to be usable at mid range, it was in the beta, now not so much. It's like how the DMRs optimal range is medium, but in the hands of a skilled user it is still effective at close range, similarly the opposite should be true for the pistol - optimum at close range, and effective at medium range, (yet of course not as effective as the DMR is at close range, due to the recoil and tiny clip).

It would make the magnum more versatile and have greater depth rather than just being something you switch with a NR/DMR when you get the chance. ie. if you preferred a close-medium weapon that required skill to use effectively you'd take the pistol, if you preferred a more reliable, easier to use medium range weapon you'd take the DMR/NR. That is balance - it was more balanced in the beta than it is now, which is why I was saying that Bungie should have made no changes to the magnum and instead given the AR a small bump in damage (ie make it 16 bullets like in H3 to kill instead of 18), that would have broken nothing and kept everyone happy.

It's the result of them using temporal AA, which is also used in the PS3 version of DMC4 and MGS4. Two frames are basically blended into one, which works great with a static scene but not so great with motion. I would imagine that they hoped the motion blur used while moving would help mask the jaggies where their TAA is least effective.

It's clean enough for me, I can't stand jaggies for the most part and I'm very impressed with Reach graphically.

Actually while Reach is far better than H3 in this regard, I think I would actually prefer sub HD and high AA levels (ie 4xMSAA).

Having just started playing Alan Wake, it is clear that despite being 576p? image quality hardly suffers and the complete lack of aliasing makes everything look so much believable. I mean regular DVD is only 480p/576p and looks real, artifacts like aliasing is more noticeable to the human eye than lower resolution in most cases.
 
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Actually while Reach is far better than H3 in this regard, I think I would actually prefer sub HD and high AA levels (ie 4xMSAA).
Reach is already sub-HD

Having just started playing Alan Wake, it is clear that despite being 576p? image quality hardly suffers and the complete lack of aliasing makes everything look so much believable.
Alan Wake is almost entirely set during night time with very low contrast edges. You will find jarring amount of aliasing during the daytime scenes. But perhaps its a matter of different opinions, I would most certainly prefer Reach's IQ over Alan wake here.
 
There's a rumor on GAF of Halo CE being redone/remade in Reach's engine. Now that would be awesome! Though I doubt it will really come to pass. But I can just drool over the thought of some of CE's showcase moments running in Reach's engine. Heck perhaps in my dreams they could even refine and improve the Reach engine further for CE, since I think usually there's less going on, and of course natural improvement with time.
 
There's a rumor on GAF of Halo CE being redone/remade in Reach's engine. Now that would be awesome! Though I doubt it will really come to pass. But I can just drool over the thought of some of CE's showcase moments running in Reach's engine. Heck perhaps in my dreams they could even refine and improve the Reach engine further for CE, since I think usually there's less going on, and of course natural improvement with time.

just act like i never heard that going to be disappointing if it didn't came out
 
You're not getting me - i don't want the pistol to be as effective as a NR or DMR at long ranges - I just want it to be usable at mid range, it was in the beta, now not so much. It's like how the DMRs optimal range is medium, but in the hands of a skilled user it is still effective at close range, similarly the opposite should be true for the pistol - optimum at close range, and effective at medium range, (yet of course not as effective as the DMR is at close range, due to the recoil and tiny clip).

It would make the magnum more versatile and have greater depth rather than just being something you switch with a NR/DMR when you get the chance. ie. if you preferred a close-medium weapon that required skill to use effectively you'd take the pistol, if you preferred a more reliable, easier to use medium range weapon you'd take the DMR/NR. That is balance - it was more balanced in the beta than it is now, which is why I was saying that Bungie should have made no changes to the magnum and instead given the AR a small bump in damage (ie make it 16 bullets like in H3 to kill instead of 18), that would have broken nothing and kept everyone happy.

I can only go by what you said and you wanted the pistol to be more effective at "crosmapping" which to me is usually long range. IMO the pistol is more than effective at medium range and can still serve a purpose at even long range, especially as a support weapon where I sometimes hang back behind my team mates and pop off a steady flow of shots that either take down shields or pick off people with head shots. The only situation where the pistol is really outclassed at long range is during DMR matches, but in that case why even bother with the pistol when you already start with a DMR? Wish I had render minutes and a few saved films to show you how the pistol can still be used at longer ranges if you time your shots correctly.

I'm sorry but the fact that you tell Silent_Buddha that you don't need to balance all weapons with each other leads me to believe you don't really understand the meaning of "balance". ALL weapons must be balanced with ALL weapons since you can never predict what two weapons each apposing player will use. Bungie is all about choice and options, and keeping all weapons relatively balanced with each other should give any player a chance to win, regardless of what weapon they have.

I'm getting what you are saying, but I can't agree with it.

Actually while Reach is far better than H3 in this regard, I think I would actually prefer sub HD and high AA levels (ie 4xMSAA).

Having just started playing Alan Wake, it is clear that despite being 576p? image quality hardly suffers and the complete lack of aliasing makes everything look so much believable. I mean regular DVD is only 480p/576p and looks real, artifacts like aliasing is more noticeable to the human eye than lower resolution in most cases.

I don't believe you can compare two different games so easily. I'm sure if bungie could have used MSAA, they would have.

There's a rumor on GAF of Halo CE being redone/remade in Reach's engine. Now that would be awesome! Though I doubt it will really come to pass. But I can just drool over the thought of some of CE's showcase moments running in Reach's engine. Heck perhaps in my dreams they could even refine and improve the Reach engine further for CE, since I think usually there's less going on, and of course natural improvement with time.

I'm not getting my hopes up, as I don't see this happening for a number of reasons, but it would be awesome if true.
 
Oni on Legendary as a daily challenge again? This must be some joke about the designator abuse.

There's a rumor on GAF of Halo CE being redone/remade in Reach's engine. Now that would be awesome!

Would be cool update considering almost all the models (characters, vehicles, PoA) are effectively done. They could even re-use the Flood from Halo 3 and update some of the encounters with those morphing floodtypes as well. Silent Cartographer could look pretty nifty with the newer water tech too. :p And I suppose we've seen what a potential update could look like with the Control Room/Forerunner sections in Halo 3 and the Covenant ship interiors in Reach.

What would really need updating are the animations and perhaps a redux on the weapon balance.
 
Not sure what the motivation would be for a CE remake, or who would do it. Bungie's on to other things, and 343 . . . well, who knows what they are working on. Given that Gears 3 got delayed till fall 2011, 343's game may be for the nextbox.

Would be friggin awesome though, as long as they don't nerf the pistol. God, I remember our weekly LAN matches after work at my house. The sound of 16 pistols cocking at the start of a match was so awesomely cool. Good times.
 
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