Ok, so I finished last night on Normal and I have to say, great game. My earlier comment about "one of my best games evar" didn't quite feel true by the time I finished it, not because the game got worse in any way, but that the scale and scope of Reach that had me so wowed became the 'norm' and therefore didn't continue to wow me so much.
But definately one of my fave console fps's so far.
I don't think I could finish the game on Heroic, let alone Legendary. I'm just not that good at shooters anymore.... I think I peaked with the original Unreal Tournament
Sadly, this is the reason I will keep well away from the online modes, as is the case with most games these days. Being cannon fodder can only be fun for so long
As some before have noticed, I did notice some slowdown in the framerate. It didn't happen too often, but when it did (like on the last level) it made aiming harder to pull off.
Anyway, I'm wondering if this could be because of the Theater stuff? Admittedly, I'm something of a Halo noob, but after finishing the main game I started playing around in the menu and took a look into Theatre. Now, I knew about it cos the replays was a big thing about the original Halo 3 hype, but I didn't until now understand the scope of it. Every moment, every nano-second of my Reach playthrough is there to watch again. I assumed it would save the last 30 seconds playtime or something, but no. More impressively, every physical object in the world is saved. A dropped gun is in the exact same position as it was in real time, the pieces of a destroyed platform is exactly in the same place, etc. And yet even more impressively, that platform falls in exactly the same way with watching the replay, every grenade has the same trajectory, bounces the same way and causes the exact same destructive result with the body and/or scenery behaving the same way.
Am I right to be impressed? I know racers have replay modes, but there are many times less objects to interact with and therefore store for replays. GTA4 has a replay mode on PC where it stores the last 30 seconds of action for replay... but that's only 30 seconds. Also, it's one of the things I turned off to get a significant performance boost.
So is what Reach (and I assume Halo 3 and ODST) doing very impressive, with on the fly storing of data of hundreds, maybe even thousands, of physical objects every 30th of a second? At the same time as streaming in fairly huge sandbox-type levels, running the AI of 50 or so characters, running the interaction of hundreds of physical objects, plus lighing, rendering and everything else related to what is happening on (and off) screen?
I honestly don't know. And I'm probably getting excited by something that any normal Halo fan knew about when Halo 3 came out