1UP A+
UGO A+
GamePro 5 out 5 Stars
Joystiq 5 out 5 Stars
G4 5 out 5 Stars
Gaurdian UK 5 out 5 Stars
IGN UK 10
Telegraph 10
Planet Xbox 10
Destructoid 10
IGN 9.5
GameInformer 9.5
Machinima 9.5
360 Achievements 9.4
Gametrailers 9.3
CVG 9.2
Eurogamer 9
Video Gamer 9
Gamezone 8.5
GiantBomb 4 out 5 Stars
GamesRadar 8
Kotaku Thumbs Up
Shack News Very Positive
Just For You MetaCritic:
Originally Posted by Kotaku:
Halo: Reach is unquestionably the best of the Halo games, and that's not a small thing to say. But Bungie doesn't just match the best of every Halo game that came before it, they've improved it, streamlined it, perfected it. Gone are sections of tedium and vacuous game design, gone too is the almost cartoon look of the earlier games and the narrow vision of the places in which they took place. In many ways, Halo: Reach feels like a coming of age title, but not for the characters or the world or the universe Bungie created, but for the studio itself.
Originally Posted by Eurogamer:
I called it a monument at the start, and that's just it. Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute.
Originally Posted by Destructoid:
Halo: Reach is everything a Halo fan has ever dreamed for. All that was lacking from previous Halo games is here and then some. This is Bungie's love letter to their fans and they've definitely gone out with a bang.
Originally Posted by IGN:
It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula. Newcomers and Halo fans alike will find plenty to love in Halo: Reach. Even if you've grown tired of the Halo formula through the years, I'd still recommend this game to you. It's just that good.
Originally Posted by IGN UK:
Nine years in and on its fifth and final pass Bungie has created the definitive Halo experience, in which refinement is matched by the gentle revolutions of its new features. Armor abilities lend spark to a campaign that already boasts some of the series' finest level design and most stirring set-pieces, and they help enliven a multiplayer set that's beyond generous. It's a parting gift from Bungie that should keep players entertained through to the next generation; and if any other console shooter can better it in that time it'll be one hell of a feat.
Originally Posted by Shack News:
Looking at everything provided by Bungie and the potential for user-generated content, Reach is the biggest shooter to ever hit a console. More importantly, the game is just downright fun from start to finish, especially if you're going to be playing online. It is a true work of love from the folks at Bungie and has been constructed to be playable for many years; a fine send off as Bungie transitions to its first new IP in a decade. It is a prequel and doesn't have Master Chief, but this truly is Halo 4. Get this game.
Originally Posted by GamePro:
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet. Oh, and when you’ve finished the story mode, plan on spending a large chunk of your life in the massive online universe. Any way you cut it, Halo: Reach is a fantastic swan song for Bungie, and it leaves behind a Spartan-sized set of boots for 343 Industries to fill.