Umm, have you seen the assasination animations? They are NOWHERE near Splinter Cell or Assassin's Creed, they are very much exaggerated and over the top.
And throwing in gory effects is not for the sake of gore but the sake of realism. If you carve out an Elite's mouth, there should be blood. It just looks weird.
And I hate how everyone automatically refers to Gears 2 when you complain why there isn't blood, Gears 2 is over the top, there's no reason why it can't be realistic and not a blood fountain everytime you slash someone's throat.
Though blood and gore do make for a better game - case in point, Combat in the PS3 version of Ninja Gaiden 2 is not nearly as satisfying as the 360 version since they got rid of all the alpha heavy blood splatter and replaced it with a pathethic purple mist effect.
interference, I'm kinda new here so I'm not sure if I'm following you:
First you're saying that Bungie watered down the series because there's no blood during assassinations (which were never present in previous games), and that complete lack of blood makes the game seem childish (which is quite wrong on both fronts: first because there is blood in the game, and second because addition of blood does not make a game more mature).
After people try to explain you the logic behind this artistic decision, you made the following remark: "it's a mature rated game, I mean have they played Gears of War".
Well, people replied to
your remark on Gears, and to that you say "I hate how everyone automatically refers to Gears 2 when you complain why there isn't blood"?!
But tt's you who made that Gears reference in the first place. What did you expect? Don't you find that comment just a tad bit ridiculous?
But let's leave that Gears comment. Now you're comparing Halo Reach to Assassins Creed and claiming that the assassinations in Reach are far more over the top and yet they are not as gory.
Have you actually seen the assassinations in AC? How can you describe them as less exaggerated when in one scene you have a guy landing from a three story building on two guards,
killing them both simultaneously with hidden blades? That's quite exaggerated IMO.
Yet, from what I've seen there's not much blood and gore in AC assassinations except maybe for some red color on the blades. Which makes sense, because as I mentioned earlier not leaving a mess is the whole point of a silent assassination.
The last thing I find weird, is that not only you claim that more blood gives you a more mature experience, but you also explicitly say that it makes for a better game - bringing Ninja Gaiden 2 X360 vs PS3 as an example (not a very "mature" game in the first place IMO).
And yet, the first Ninja Gaiden was far better then the second one (it a matter of opinion, but I believe there's a general agreement on that), although it didn't contain the excessive blood and gore effects we saw in NG2. Why is that then?