Halo: Reach

Realism in a game about aliens that shoot pink needles and need a full clip to take down.

This is halo not gears of war. Its as simple as that.
 
Well Gears's blood & Gore is exaggerated, there is no reason for gore like that to be in a game like Halo, but still one would hope for atleast some blood & gore in the darkest Halo game yet.


Though blood and gore do make for a better game - case in point, Combat in the PS3 version of Ninja Gaiden 2 is not nearly as satisfying as the 360 version since they got rid of all the alpha heavy blood splatter and replaced it with a pathethic purple mist effect.

OT: Someone here mentioned that the purple mist is actually more alpha heavy than blodd, its more of a rating issue than performance issue, Tecmo wanted to have the game rated T.
 
Well Gears's blood & Gore is exaggerated, there is no reason for gore like that to be in a game like Halo, but still one would hope for atleast some blood & gore in the darkest Halo game yet.




OT: Someone here mentioned that the purple mist is actually more alpha heavy than blodd, its more of a rating issue than performance issue, Tecmo wanted to have the game rated T.

Clearly all these people who think Halo is not Gears so shouldn't have blood and gore, haven't played Halo 1. See the 343 Guilty Spark level where much of the level is absolutely plastered in alien blood.



OT: Well Digital Foundry and all the other posts I read definitely said it was cutback due to no eDRAM on PS3.
 
Clearly all these people who think Halo is not Gears so shouldn't have blood and gore, haven't played Halo 1. See the 343 Guilty Spark level where much of the level is absolutely plastered in alien blood.

You can't really compare the two since the blood in that level made sense. You have to look at the context to why a level may or may not have blood to really put it in perspective. It's this context that you are clearly ignoring.

There is blood in Reach, plenty of it from the videos I've seen, and no one is saying that Reach shouldn't have blood, we're just saying it doesn't need to have Gears-level blood because it's a mature game. Look for the video showing the first 15 minutes of the first level, the demo ends with you finding dead marines hanging on the wall. It's not over the top, but it is darker than past halos.
 
Last edited by a moderator:
I put interference on ignore for a reason guys :LOL: He is always complaining about something related to Reach.

Anyways I'm not even sure why Halo has ever been rated M. Some colorful "alien blood" doesnt deserve an M in my book, when games like Uncharted are extremely violent with real human blood and get T for teen.
 
Last edited by a moderator:
You can't really compare the two since the blood in that level made sense. You have to look at the context to why a level may or may not have blood to really put it in perspective. It's this context that you are clearly ignoring.

There is blood in Reach, plenty of it from the videos I've seen, and no one is saying that Reach shouldn't have blood, we're just saying it doesn't need to have Gears-level blood because it's a mature game. Look for the video showing the first 15 minutes of the first level, the demo ends with you finding dead marines hanging on the wall. It's not over the top, but it is darker than past halos.

Exactly, so if there are dead marines hanging on the wall, why are the assasinations completely bloodless? Having blood effects during assassination moves doesn't equate to Gears style gore.

I've seen this very same thing happen in discussions here a few times now - everyone thinks calling for a more realistic depiction of violence automatically equals to Gears levels of over the top gore.

Why can't Reach be like Assassin's Creed where there is a a realistic degree of blood splatter if you slash someone's throat or stab them in the chest.

Perhaps they took out the blood due to performance reasons, or the animators didn't have time to add blood effects to all the different assassinations?
 
Last edited by a moderator:
I give up, no matter what is said, you'll always fall back on the stupid assassinations. You are comparing assassinating aliens wearing armor to a medieval game, do you not realize how silly (and I'm being kind with that word) that is?


Back on topic, not sure if it's been discussed yet, but I just saw the videos on GamesRadar. Tip of the Spear looks EPIC!
 
Exactly, so if there are dead marines hanging on the wall, why are the assasinations completely bloodless? Having blood effects during assassination moves doesn't equate to Gears style gore.

I've seen this very same thing happen in discussions here a few times now - everyone thinks calling for a more realistic depiction of violence automatically equals to Gears levels of over the top gore.

Why can't Reach be like Assassin's Creed where there is a a realistic degree of blood splatter if you slash someone's throat or stab them in the chest.

Perhaps they took out the blood due to performance reasons, or the animators didn't have time to add blood effects to all the different assassinations?

At least with regards to assassinating something in armor, at MOST you would expect to see blood on the blade of the knife (if a knife is used) and maybe a very teensy weeny bit of blood smeared on the edge of the cut in the armor due to some of the blood on the knife transferring to the armor.

It's not going to be an explosive ejaculation of blood as you would get from a bullet impact for example. The blood is pretty much going to just ooze down the inside of the armor and remain out of sight. Or considering the thickness of the armor and padding, soaking into the padding well before it gets to the point that blood may or may not seep out of the cut in the armor.

Sure there is something to be said for excessive and unrealistic Hollywood style blood, like having the blood ooze down the outside of the armor instead, but it's obviously not what they were shooting for.

As is, the assassinations aren't Hollywood movie realism, but more real life realism. It's an artistic choice. They just decided to not have blood just for the sake of having blood. And so it's mostly limited to rather high impact fairly explosive hits that would not only blast a hole through armor but impart enough kinetic force that blood would then be ejected out of the hole, still a bit unrealistic perhaps, but more realistic than blood from a melee assassination which doesn't involve severing a limb

Regards,
SB
 
Some would say that a plasmasword will burn the flesh and stop blood from seeping out of a wound when inflicted.
Had hoped to see pistol assassination like stand behind player and pop a bullet straight into the head like those weapon specific finishers on Gears.
 
Also watched the preview of the Nightfall and noticed the lack of shadows in the beginning cut-scene, it's rather off-putting, especially when you see shadows in the later cut-scene. Don't know how Bungie could have missed something like that, I can't imagine there are no shadows due to technical limitations since only two characters are being rendered and nothing fancy is going on in the scene.
 
Also watched the preview of the Nightfall and noticed the lack of shadows in the beginning cut-scene, it's rather off-putting, especially when you see shadows in the later cut-scene. Don't know how Bungie could have missed something like that, I can't imagine there are no shadows due to technical limitations since only two characters are being rendered and nothing fancy is going on in the scene.

Dont tell me we have a other warthog shadow debate upcoming.
Or was that on neogaf?:rolleyes:

Edit:You was right.
This video has some shadows at 1:07. But strange the beginning and a lot of the cutscene does not have shadow the moon should have the spartan cast a shadow behind him.
http://www.youtube.com/watch?v=H1cfp9-ojRw&feature=related
 
Yeah, I think that debate was here, and I don't agree with the lack of shadows under the warthog in the beginning cut-scene was due to technical limitations since the opening scene of Tip of the Spear has dozens of warthogs on the screen all with shadows.

In Nightfall though, the whole beginning scene is missing shadows (though I think I see some slight self shadowing) which makes it look like the spartans are floating on the rocks. It's very distracting to me.
 
At least with regards to assassinating something in armor, at MOST you would expect to see blood on the blade of the knife (if a knife is used) and maybe a very teensy weeny bit of blood smeared on the edge of the cut in the armor due to some of the blood on the knife transferring to the armor.

It's not going to be an explosive ejaculation of blood as you would get from a bullet impact for example. The blood is pretty much going to just ooze down the inside of the armor and remain out of sight. Or considering the thickness of the armor and padding, soaking into the padding well before it gets to the point that blood may or may not seep out of the cut in the armor.

Sure there is something to be said for excessive and unrealistic Hollywood style blood, like having the blood ooze down the outside of the armor instead, but it's obviously not what they were shooting for.

As is, the assassinations aren't Hollywood movie realism, but more real life realism. It's an artistic choice. They just decided to not have blood just for the sake of having blood. And so it's mostly limited to rather high impact fairly explosive hits that would not only blast a hole through armor but impart enough kinetic force that blood would then be ejected out of the hole, still a bit unrealistic perhaps, but more realistic than blood from a melee assassination which doesn't involve severing a limb

Regards,
SB

I agree that there shouldn't be blood fountains or anything, or even any blood at all in moves that inflict blunt trauma on the victim (eg. the air to air assassination).

But there are quite a few assassination moves that involve a slicing through an Elite's mouth or similar and there isn't any armor on there so there should be some blood.

I give up, no matter what is said, you'll always fall back on the stupid assassinations. You are comparing assassinating aliens wearing armor to a medieval game, do you not realize how silly (and I'm being kind with that word) that is?


Back on topic, not sure if it's been discussed yet, but I just saw the videos on GamesRadar. Tip of the Spear looks EPIC!

No, I do not realise what is silly about the comparison, please explain how the difference in setting has to do with anything?
And in AC you can take down enemies in full suits of armor and there is still blood so I fail to see what your point is.

Anyway the whole point of my no blood in assassinations comment is that it seems like a detail oversight on the part of Bungie, much like the missing shadows on Warthogs etc. that affect the suspension of disbelief.
 
Last edited by a moderator:
Umm, have you seen the assasination animations? They are NOWHERE near Splinter Cell or Assassin's Creed, they are very much exaggerated and over the top.

And throwing in gory effects is not for the sake of gore but the sake of realism. If you carve out an Elite's mouth, there should be blood. It just looks weird.

And I hate how everyone automatically refers to Gears 2 when you complain why there isn't blood, Gears 2 is over the top, there's no reason why it can't be realistic and not a blood fountain everytime you slash someone's throat.

Though blood and gore do make for a better game - case in point, Combat in the PS3 version of Ninja Gaiden 2 is not nearly as satisfying as the 360 version since they got rid of all the alpha heavy blood splatter and replaced it with a pathethic purple mist effect.

interference, I'm kinda new here so I'm not sure if I'm following you:
First you're saying that Bungie watered down the series because there's no blood during assassinations (which were never present in previous games), and that complete lack of blood makes the game seem childish (which is quite wrong on both fronts: first because there is blood in the game, and second because addition of blood does not make a game more mature).

After people try to explain you the logic behind this artistic decision, you made the following remark: "it's a mature rated game, I mean have they played Gears of War".
Well, people replied to your remark on Gears, and to that you say "I hate how everyone automatically refers to Gears 2 when you complain why there isn't blood"?!
But tt's you who made that Gears reference in the first place. What did you expect? Don't you find that comment just a tad bit ridiculous?

But let's leave that Gears comment. Now you're comparing Halo Reach to Assassins Creed and claiming that the assassinations in Reach are far more over the top and yet they are not as gory.
Have you actually seen the assassinations in AC? How can you describe them as less exaggerated when in one scene you have a guy landing from a three story building on two guards, killing them both simultaneously with hidden blades? That's quite exaggerated IMO.
Yet, from what I've seen there's not much blood and gore in AC assassinations except maybe for some red color on the blades. Which makes sense, because as I mentioned earlier not leaving a mess is the whole point of a silent assassination.

The last thing I find weird, is that not only you claim that more blood gives you a more mature experience, but you also explicitly say that it makes for a better game - bringing Ninja Gaiden 2 X360 vs PS3 as an example (not a very "mature" game in the first place IMO).
And yet, the first Ninja Gaiden was far better then the second one (it a matter of opinion, but I believe there's a general agreement on that), although it didn't contain the excessive blood and gore effects we saw in NG2. Why is that then?
 
I played the game for about 10 minutes and it looks very good.Positively surprised,especially when i look at Halo 3:LOL:
 
Last edited by a moderator:
Back
Top