Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The graphics of Halo 5 will shock and amaze players, according to a job listing.
wide aspect!
Halo really needs the full vertical res for its gameplay, especially with the jetpacks, Banshees and the flying enemies introduced in H4...
I'd rather most devs don't try to push the lighting system checkboxes as hard as KZSF does. For all the graphical praise the game gets, the lighting is both extremely muddy and extremely unstable.Locking it at 30fps in SP would certainly help, but still too much to get equal feature quality with KZ, especially all those area lights and such.
Nah, you just need to use 960-degree FoV with equirectangular projection. You'll be able to see plenty of things!I was being facetious.5.333 aspect ratio is a tad extreme.
![]()
Does 343i even know what made Halo unique? It certainly doesn't seem like it.Do what makes Halo unique, as best as they can, instead.
I'm not sure Ms has been completely straight up about what we are getting this fall. When they promised us Halo for the Xbox one at 60fps I think they are actually giving us Halo 2 anniversary. As far as a Halo 5 goes I think they are going to use it as a platform to push tiled resources and show what the hardware is capable of when used properly. As far as not being able to add features to the Halo 4 engine when running at 1080p 60 fps. I have no dev knowledge and Im positive that Laa-Yosh knows what he is talking about but, thats a little hard to swallow for me. With the X1 having all that memory and 16 times the shader cores of the 360 and 2x the rops I would think they would be able to add some features to the engine. I agree that 343 using dynamic res would be the way to go if they are shooting for 60 fps.
A shame, but it should be a surprise to nobody. Microsoft has always locked tech talk down tight on their development studios.A shame they're reluctant to speak more about H4, rendering side.
I hate dynamic res. Not really recalled any games of it, but just the very idea bothers me. Rather they cut back graphically if it comes to that.
A shield and/or health bar, plus audio and rumble feedback.When enemies are coming at you from all sides while your screen is already covered in "Strawberry Jam" (or whatever visual cues the devs use to give the player feedback on the character's well-being)