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Probably the right move.Delayed until 2021...
https://news.xbox.com/en-us/2020/08/11/xbox-series-x-launching-with-thousands-of-games/
Tommy McClain
Now will they make the other absolutely right call and abandon the XBox One, One S, and One X versions of the game?
I'm not sure if that would even do much to improve things as sad as that sounds. Building 3 houses vs 1 house is sure to be more work.Now will they make the other absolutely right call and abandon the XBox One, One S, and One X versions of the game?
I'm not sure if that would even do much to improve things as sad as that sounds. Building 3 houses vs 1 house is sure to be more work.
But if you've got the right tools you can build 3 houses quickly. If you've only got a hammer and a handsaw, it could take you forever to build 1 house.
343i, their problem sounds like the latter, as we learned from Bungie, the BLAM engine is just brutal to use and scale out
Do we have any reason to believe that this is even an issue?They could use this time to fix their production pipeline etc because a game like this after launch will demand even more work to continually build more content. They need to fix the structure before they launch otherwise they will be in perma hell in perpetuity.
Some earlier posts here are testimonials from 343i employees.Do we have any reason to believe that this is even an issue?
Not saying it isn't, but what we know for sure is that the graphics need a good once, twice, trice touch up.
Things like the RT patch etc will launch with it I suspect to make xsx/s look half decent.
The only reason they delayed it was due to what they was seeing with reception regardless of how the views and likes got broken down in here. It really did get a bad reception for what it is.
I would say still a brave decision, but the right one in my view.
Official statement from 343.
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https://www.halowaypoint.com/en-us/news/halo-infinite-development-update
Tommy McClain
I'm not saying there isn't crunch.Some earlier posts here are testimonials from 343i employees.
Sometime in 2017 they did reference that 2015 Halo killed their employees and that people would start leaving if they didn't fix their tools. So the slipspace engine was supposed to be the rebuilding of the tools and workflows to get to a place where content creators etc everyone wasn't tripping over the other.