I was reading a lot of hyperbole in the Halo 4 thread. While I do believe the game's aesthetic is a big step up from previous Halo titles, I fail to see how any of this is a technical accomplishment, if at all.
In the case of many technical masterpieces (from competing platforms I might add), it is often said that the technology of those is "nothing special", it has "often been done before", and so on. The conclusion is often that the graphics are only great because of the art, and not because of the technical skill of the developer.
So why is it that Halo4 gets all this praise from those same people?
Let's be honest here. If we look at the game tech-wise, it is abig downgradefrom previous Halo games.
I know the engine is new and all that, but let's do a comparison:
from the previous Halo games, the following is missing:
-no more HDR, the lighting appears really clipped
-no more velocity based object motion blur
-the water is severely downgraded as well, missing is the interaction and the tessellation.
-the textures appear to have taken a big hit (see the vidoc2 at around 2:21, I had to double check to see if the youtube video didn't accidentally default to 320p)
-the godrays appear fake (ie 2D), although it's possible that this was also the case with older Halo titles. (maybe it's because newer games use real godrays that the 2d variety stands out so much).
while they improved on:
-increased the horizontal resolution by 128 pixels
-.....?
-art
They still render at 30 frames per second, and the environments still lack detail. so no improvement there either.
I thought they might have improved on the shadows, but also in this department the new engine is still lacking: the shadows are either baked, or not correct with relation to the light source.
I am purely talking about the realtime footage. The pre-rendered screens or cgi cutscenes don't count of course.
The game is not yet final, but I don't expect an engine upgrade this late in the development cycle. I agree that the game is art-wise, the best looking Halo yet. But from a technical perspective it is a severe downgrade, as I have demonstrated.
Unless I am missing something?
p.s. I didn't post this in the game thread because I don't want to confront the fans of the game with these technical observations.
In the case of many technical masterpieces (from competing platforms I might add), it is often said that the technology of those is "nothing special", it has "often been done before", and so on. The conclusion is often that the graphics are only great because of the art, and not because of the technical skill of the developer.
So why is it that Halo4 gets all this praise from those same people?
Let's be honest here. If we look at the game tech-wise, it is abig downgradefrom previous Halo games.
I know the engine is new and all that, but let's do a comparison:
from the previous Halo games, the following is missing:
-no more HDR, the lighting appears really clipped
-no more velocity based object motion blur
-the water is severely downgraded as well, missing is the interaction and the tessellation.
-the textures appear to have taken a big hit (see the vidoc2 at around 2:21, I had to double check to see if the youtube video didn't accidentally default to 320p)
-the godrays appear fake (ie 2D), although it's possible that this was also the case with older Halo titles. (maybe it's because newer games use real godrays that the 2d variety stands out so much).
while they improved on:
-increased the horizontal resolution by 128 pixels
-.....?
-art
They still render at 30 frames per second, and the environments still lack detail. so no improvement there either.
I thought they might have improved on the shadows, but also in this department the new engine is still lacking: the shadows are either baked, or not correct with relation to the light source.
I am purely talking about the realtime footage. The pre-rendered screens or cgi cutscenes don't count of course.
The game is not yet final, but I don't expect an engine upgrade this late in the development cycle. I agree that the game is art-wise, the best looking Halo yet. But from a technical perspective it is a severe downgrade, as I have demonstrated.
Unless I am missing something?
p.s. I didn't post this in the game thread because I don't want to confront the fans of the game with these technical observations.