Halo 3 Trailer @ E3: Confirmed

The pic of the grunts in the TV special is pretty much more impressive too me. Because encountering those in gameplay would be quite impressive.
 
sonyps35 said:
Huh?

If you say so. I dont see what a movie having face animation really helps though.
Need I say more? Yeah, the Halo 3 trailer (or realtime demo) lacks facial animation (naturally) :p
 
one said:
At least the MGS4 trailer at E3 2006 has facial animation and destruction physics implemented.

He only mentioned MGS4 in passing in regards why it and Halo 3, due to their lack of real gameplay shown, is not high on his list. It was not a comparison, it was not a dig at anyones precious game or platform but a comment on how these companies are presenting their games.

We could really do without you derailing the thread with tit-for-tat, "My console of prefernce is best" because all your comparitive comments do is spawn the on-up ad nausium tit for tat "Oh yeah? At least the Halo 3 footage has miles and miles of view distance" etc to infinity.

Please take such derailments to GAF or elsewhere as I believe the forum no longer allows such comments, especially in threads about other topics (i.e. your remarks are totally off topic). Thanks.
 
Acert93 said:
He only mentioned MGS4 in passing in regards why it and Halo 3, due to their lack of real gameplay shown, is not high on his list. It was not a comparison, it was not a dig at anyones precious game or platform but a comment on how these companies are presenting their games.

We could really do without you derailing the thread with tit-for-tat, "My console of prefernce is best" because all your comparitive comments do is spawn the on-up ad nausium tit for tat "Oh yeah? At least the Halo 3 footage has miles and miles of view distance" etc to infinity.

Please take such derailments to GAF or elsewhere as I believe the forum no longer allows such comments, especially in threads about other topics (i.e. your remarks are totally off topic). Thanks.
Wow you can extract that much of intention from a single line like this? :rolleyes:
one said:
At least the MGS4 trailer at E3 2006 has facial animation and destruction physics implemented.
This is just a purely objective observation in response to what sonyps35 wrote. Don't put words in my mouth, thanks. And you think miles and miles of view distance is more relevant to gameplay which sonyps35 was talking about than destruction physics?
 
So you think that having facial animation changes the fact that MGS4 video was unplayable? If not, why did you post it?
 
One of course draw distance could be more realtive to Gameplay than destruction phyics, it all depends on what the game is trying to do.
 
Maybe you should re-read what sonyps35 said and re-examine your comment again one.

All sonyps35 did was make a comment about in-game cinematics--which applies to a number of games.

You are the one interjecting defensive/comparitive comments (outside the bounds of the forum). When someone says, "I don't like the use of cinematics" and you say, "At least game x has feature x/y/z" you are clearly bringing in unecessary comparisons.

And they are in no way objective because (a) sonyps35 never made any comparisons between MGS4 and Halo 3 and (b) they are completely subjective your comparisons are one sided and are outside the bounds of the forum and derail threads needlessly -- go start your own "MGS4 shows more relevant technologies for gameplay than Halo 3" if you want -- but this is not the place to do it.

And you think miles and miles of view distance is more relevant to gameplay which sonyps35 was talking about than destruction physics?

Talk about sticking words in people's mouths. I never said it is more relevant!! I didn't even make and effort to begin comparing the two games!

Don't put words in my mouth, thanks.

Please take your own advice.
 
Laa-Yosh said:
I'd guess that the big show-off in Halo 3 could be to heavily increase the scale of the combat. More allied and enemy soldiers, and higher level tactics maybe? Several nextgen TPS hack and slash games are introducing hundreds, even thousands of enemies, but we have yet to see that implemented in a shooter. A massive battlefield would look very impressive even with 'simply good' art assets, and it'd also build on the strenghts of Bungie: game design and engineering.

You certainly called it.
 
multiplayer galore! :)

He did however introduce a couple of new maps into the rotation for test, while polish is applied to the graphics of the already playable maps. Now most of them are starting to look roughly the way they will when the game ships in 2007. One of them however, was a lighting fan's dream come true. The use of HDR lighting is incredible, with a vibrant, radiant sunset on a map location that will look familiar, but not identical to an old favorite.

Of all the multiplayer maps I've seen so far, this is the one where I sort of gasp and say, "Wow, now that is next-gen Halo." The lighting is especially impressive when you step from a dimly lit interior space onto a red-gold burnished parapet and the contrast changes instantly and dramatically. One of the challenges is balancing the shift in light for multiplayer so that you're not "blinded" when you step out into the sun and the auto exposure kicks in. It has to be smooth enough to seem "realistic" and quick enough so that it doesn't ever impact gameplay. And that level is still barely polished or decorated. Many of the textures are placeholder.

In the multiplayer playtests now, there's a race to grab one of the few HD sets, just so that you can gape and marvel at the detail, but the fact is that even on our crappy 4:3 sets (we are testing to ensure the game looks amazing for everyone, not just Richy Rich), the lighting model is so robust that certain moments look more like video than gameplay - although Halo's graphics are stylized rather than photo realistic.

There's also some very nicely finished trees in one of my favorite mid-sized levels, complete with the now obligatory tree animation. It's one of those levels where you look around and say, "Hey, this would be a nice spot to picnic," but then somebody blasts you from a Banshee. It's also one of the favorite levels for one of our new gametypes, thanks to its obvious defensible positions and creepy, narrow hallways.

In single player news...

Max Dyckhoff says, "I am working on the AI for something quite large." Actually, he told me what it was and I realized we simply can't mention that yet. I would do a smiley or a wink here, but I am liable to be stabbed or headbutted at PAX.
http://www.bungie.net/News/TopStory.aspx?cid=8718
 
weekly update

I also got the chance to try out not one, not two, but three new levels on Halo 3 this week. And play through somewhat "complete" campaign missions. The new AI is sick. It does things that are at once video gamey and fun, yet occasionally eerily realistic. The trick is making bad guys behave in ways that are challenging and fun, while instilling enough illogical aggression to make an encounter frightening too. There are some very neat moments where the behavior of bad guys alters as you even the odds in combat. It means that battles never become repetitive "pockets" of action.

The behavior of the good guys too, has to be carefully balanced, and not just for difficulty. They have to feel like they’re helping you, without making a mission too easy. You need to be the bad-***, after all. I can already tell you their driving skills have improved greatly over the last game. Maybe they went to driver's ed.
http://bungie.net/News/TopStory.aspx?link=24minutesdude
 
Tap in, its cool that you're posting the updates, but judging by lack of responces...nobody seems intrested :( Not untill we get some real information :/
Probably X06 till that happens.
 
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well i care it's easier for me to go here and find everything instead of searching every side for some minor updates :D thnx
 
I think that means AI that will do suicidal things like charge at you. Or what some would call stupid AI but this time done on purpose instead of being pinned down in fights with AI that fight a little too well(After the bitter let down of HL2's AI not sure they could do that even if they wanted).
 
8-18 Weekly Update

I have been playing through Campaign mode purely for kicks. Exploring, in fact. There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.

At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt.) but there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play.

Don't get me wrong. It's not GTA - it's still Halo, but there's a bigger feeling scope to some of these levels that has me reminiscing about the original game.

I'll believe it when I see it, of course. But when it comes to "if that IS true (and stays true)," I am nothing but overjoyed.
 
I wouldn't mind playing the Halo campaign again......but I use the VGA and I am too lazy to change over.....well I may change over, the gunplay in Halo is great.

Wonder if we'll see anything good from Halo3 at X06..?
 
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Someone on Neogaf found this......
h3-32.jpg


If its a fake, its a very good fake:p
 
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