Need I say more? Yeah, the Halo 3 trailer (or realtime demo) lacks facial animation (naturally)sonyps35 said:Huh?
If you say so. I dont see what a movie having face animation really helps though.
one said:At least the MGS4 trailer at E3 2006 has facial animation and destruction physics implemented.
Wow you can extract that much of intention from a single line like this?Acert93 said:He only mentioned MGS4 in passing in regards why it and Halo 3, due to their lack of real gameplay shown, is not high on his list. It was not a comparison, it was not a dig at anyones precious game or platform but a comment on how these companies are presenting their games.
We could really do without you derailing the thread with tit-for-tat, "My console of prefernce is best" because all your comparitive comments do is spawn the on-up ad nausium tit for tat "Oh yeah? At least the Halo 3 footage has miles and miles of view distance" etc to infinity.
Please take such derailments to GAF or elsewhere as I believe the forum no longer allows such comments, especially in threads about other topics (i.e. your remarks are totally off topic). Thanks.
This is just a purely objective observation in response to what sonyps35 wrote. Don't put words in my mouth, thanks. And you think miles and miles of view distance is more relevant to gameplay which sonyps35 was talking about than destruction physics?one said:At least the MGS4 trailer at E3 2006 has facial animation and destruction physics implemented.
And you think miles and miles of view distance is more relevant to gameplay which sonyps35 was talking about than destruction physics?
Don't put words in my mouth, thanks.
Laa-Yosh said:I'd guess that the big show-off in Halo 3 could be to heavily increase the scale of the combat. More allied and enemy soldiers, and higher level tactics maybe? Several nextgen TPS hack and slash games are introducing hundreds, even thousands of enemies, but we have yet to see that implemented in a shooter. A massive battlefield would look very impressive even with 'simply good' art assets, and it'd also build on the strenghts of Bungie: game design and engineering.
http://www.bungie.net/News/TopStory.aspx?cid=8718He did however introduce a couple of new maps into the rotation for test, while polish is applied to the graphics of the already playable maps. Now most of them are starting to look roughly the way they will when the game ships in 2007. One of them however, was a lighting fan's dream come true. The use of HDR lighting is incredible, with a vibrant, radiant sunset on a map location that will look familiar, but not identical to an old favorite.
Of all the multiplayer maps I've seen so far, this is the one where I sort of gasp and say, "Wow, now that is next-gen Halo." The lighting is especially impressive when you step from a dimly lit interior space onto a red-gold burnished parapet and the contrast changes instantly and dramatically. One of the challenges is balancing the shift in light for multiplayer so that you're not "blinded" when you step out into the sun and the auto exposure kicks in. It has to be smooth enough to seem "realistic" and quick enough so that it doesn't ever impact gameplay. And that level is still barely polished or decorated. Many of the textures are placeholder.
In the multiplayer playtests now, there's a race to grab one of the few HD sets, just so that you can gape and marvel at the detail, but the fact is that even on our crappy 4:3 sets (we are testing to ensure the game looks amazing for everyone, not just Richy Rich), the lighting model is so robust that certain moments look more like video than gameplay - although Halo's graphics are stylized rather than photo realistic.
There's also some very nicely finished trees in one of my favorite mid-sized levels, complete with the now obligatory tree animation. It's one of those levels where you look around and say, "Hey, this would be a nice spot to picnic," but then somebody blasts you from a Banshee. It's also one of the favorite levels for one of our new gametypes, thanks to its obvious defensible positions and creepy, narrow hallways.
In single player news...
Max Dyckhoff says, "I am working on the AI for something quite large." Actually, he told me what it was and I realized we simply can't mention that yet. I would do a smiley or a wink here, but I am liable to be stabbed or headbutted at PAX.
http://bungie.net/News/TopStory.aspx?link=24minutesdudeI also got the chance to try out not one, not two, but three new levels on Halo 3 this week. And play through somewhat "complete" campaign missions. The new AI is sick. It does things that are at once video gamey and fun, yet occasionally eerily realistic. The trick is making bad guys behave in ways that are challenging and fun, while instilling enough illogical aggression to make an encounter frightening too. There are some very neat moments where the behavior of bad guys alters as you even the odds in combat. It means that battles never become repetitive "pockets" of action.
The behavior of the good guys too, has to be carefully balanced, and not just for difficulty. They have to feel like they’re helping you, without making a mission too easy. You need to be the bad-***, after all. I can already tell you their driving skills have improved greatly over the last game. Maybe they went to driver's ed.
I have been playing through Campaign mode purely for kicks. Exploring, in fact. There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.
At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt.) but there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play.
Don't get me wrong. It's not GTA - it's still Halo, but there's a bigger feeling scope to some of these levels that has me reminiscing about the original game.
Wonder if we'll see anything good from Halo3 at X06..?
8-18 Weekly Update
I'll believe it when I see it, of course. But when it comes to "if that IS true (and stays true)," I am nothing but overjoyed.