I don't think it ever was, the volumes were limited mainly to dynamic objects/characters in older builds IIRC, it was never global across the whole scene.Cybamerc said:It's not quite a Doom 3 type renderer anymore.
That said, for outdoor games there's a lot of considerations whether to go global like that in the first place, I can tell you from experience
Particularly since most alternatives will work faster - you better be sure the benefits of volumes are worth it.