Vince said:
I don't mean to cause a dispute, but has anyone stopped to consider the demographics of the average Half-Life player? I realize that many here are very passionate about a certain brand and like to feel that there is significant draw to the brand name itself, but I can't help but feel that these people truely are a niche and nothing more.
It isn't only brand loyalists that will be affected. BTW, I think you ignore the impact of enthusiasts on word of mouth sales influence. Every place I've worked has had social interaction based on people seeking advice from enthusiasts (car enthusiasts, computer enthusiasts, investment enthusiasts, whatever)...what I think is a minority is enthusiasts who see nothing wrong with Valve doing something like this.
Beyond this, from what I remember of the HL demographics (which I've just remember where I saw the numbers and they're from 2000) the number of people using nVidia based PC's composed ~70% of the Half-Life base.
www.3dfx.com
So assuming 70% of potential customers for HL 2 in 2003/4 is indicated by those 2000 figures, you think this is a good move on Valve's part? It makes it a potentially successful short term money collection strategy. There are many such strategies that ignore consequences...how does that make them good ones?
Now, that's significant in absolute number and I'd assume that the margin has increased as nVidia's OEM (lets face it, thats where the volume is) and even add-in board number have been steadily increasing since 2000.
Hmm...you go from Valve's survey results and incorporate non-specified marketshare growth, ignoring things like the share penetration for the 9700 family in 3dmark results in the short time period of release. Basing conclusions on either by themself seems incomplete...if I concentrated on ATI's DX 9 capable marketshare (something pretty close to 100%), mightn't I be able to argue that that is more pertinent to which vendor to choose for exclusive advanced feature support? Or, at the very atleast, which vendor not to ignore (since ATI isn't trying to garner exclusive support).
So, while I'm not saying this is true - if it is, I can envision how it could be a great move for both parties involved (just not the consumer).
Short term. Valve's success hasn't been a short term success, so I don't think they gain much (unless it is a humungous pile of money and they are the type of people who only want/need that type of gain, despite the basis of their success with half-life over the years). They depend a lot on community good will, and to the contrary of a "good move" it seems to me exceedingly foolish to squander that goodwill. But, given past behavior and monetary compensation, it does seem possible.
Valve preserves ~70% + of it's base and gains the inevitable XBox Next launch title (or close to launch) aswell as any perks nVidia or MS throws it's way.
I think your "preserves 70% + of it's base" is built on sand. That doesn't mean I don't think your description of Valve's actions is possible, just that I have no idea why you think it is a good idea for them, unless they intend to retire from PC game making. That seems possible from the angle of the X box rumor, but that's the antithesis of Valve's past PC success (Don't see how Microsoft would gain from exclusivity instead of just a franchise with the Halo franchise already in place for X box such that they would throw perks at Valve for this approach).
nVidia gains much, much more. Not only do they gain a massive title - but this policy, if truely implimented, is brilliant.
Heh, "brilliant" you say. What's so brilliant about buying marketshare instead of achieving it by successful engineering? It is a risky proposition limited by the availability of funding.
Why fight ATi based on economies of scale and technical ability when you don't have to?
From the standpoint of defining nVidia's actions, you make good (but fairly obvious) points. From the standpoint of saying these actions are "brilliant" for nvidia or a "good move" for Valve, I don't see your support holding together. I do agree it is a "good move"
in the current situation for nvidia, but that possibility has been pretty evident for a while and seems a given in the discussion.
From their PoV, screw the consumer and use up their developer capital which far outweighs ATi's or Matrox's.
"far outweighs"...hmm...where are you getting these evaluations?
By fracturing the marketplace they cause consumers to pick; and most consumers just want to play games.
nVidia seems hell bent on alienating their (non-blind) enthusiasts by replacing performance leadership with PR initiatives. Since this fits my view of their actions regarding the nv30, I tend to agree this makes it possible that this rumor is true, but I don't think consumers are the only ones who will be penalized for such an approach. <-Cue the now obligatory 3dfx parallel.