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Start the original HL2 and just run through the game until you reach the playground with the swings and the two soldiers. Go inside the building and stop at the double glass-pane doors. Open them, then lift one of the cardboard boxes and put it down so it gets stuck between the doors when you close them again.I love physics quirks, like a little bit of rubble stuck between two objects that gets all spinning and dizy then gets ejected with a speed in km/s.
Yeah but that's how most shooters work outside of Crytek and Bethesda stuff. I think you'll find that a lot of people like to be guided along.I didn't like HL2 as it was like one big interactive cut scene. You have to do this, then onto that, save the girl, then you have to do that and down there to do this.
On the other hand I love Far Cry and Crysis because you don't have to do some parts of it, or you can do it about 4 different ways.
Yeah but that's how most shooters work outside of Crytek and Bethesda stuff. I think you'll find that a lot of people like to be guided along.
Even Crysis has a linear narrative, doesn't it?
With regards to physics in HL2, I didn't run into too many glitches. Then again, I wasn't stuffing bicycles into doorways and whatnot.
Did you ever stack things up? I mean it seems the most common thing to do with boxes is stack them![]()
Semi-open I would say as it has huge levels and freedom to move as it pleases you minus some parts due to storyline.
First level "Island" IMO small/medium compared to other Crysis levels (low-med/high-colorgrading setting btw!)
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Well I'm not sure I'd go quite that far. Lets use Rebel Assault as the ultimate definition of the "on rails straight forward linear shooter". You have effectively no control other than shooting your gun at the bad guys flying at you. You fly through what amounts to corridors, some of which are literally corridors and are loaded with fake door syndrome.Crysis,... Far Cry, is very much an on rails straight forward linear shooter.
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