Acert93 said:
Being a 4 year old upgade with negligably better graphics can do that, especially when it is a free mod of a game selling for $20 and works on about every PC on the market.
HL+CS (and a ton for free mods) for $20 on the PC with KB/MS or CS alone for $50 on the Xbox with a gamepad? Not a hard decision considering CS on the Xbox is pretty straight forward port with pretty limited gameplay value.
I had something more along the lines of a new standalone CS product, seeing as CS:S is basically CS with better graphics and some gameplay tweaks. It would be nice to see Source+ pushed to make a killer new CS game.
Right, but I guess I was set into thinking that they wouldn't spend much time on upgrading a product that the likely audience is likely only to get on PC anyway for the mouse and keyboard support. Add to the fact that it will be another $50USD to play this CS online for Xbox 360, and it doesn't seem like a great investment. There is the PS3, of course, which has support for the mouse and keyboard. Still, AFAIK, the online pricing component is not yet set in stone.
For the "old" audience there is probably little to no chance of conversion, but it is this audience which is the source of that popularity. Personally, I don't expect Valve to concentrate on adding a lot to any port without doing the same on the PC side, so the PC crowd remains on that platform (for all intents and purposes).
For the console-only audience, they would have to add quite a lot of content (as you've hinted at), but IHMO CS:S isn't on the same level of a multiplayer-only game like the UT games to expect a $50 price-point, but which they still did for CS on the Xbox. Really, I think it will be a very long time before Valve works on a huge upgrade for CS:S to make it a standalone product for consoles, which will undoubtedly be done on PC too. Depending on how they end Episode 3, they might never get around to a major rehaul of CS:S. (My argument here is based on them wanting to launch a potential CS:S standalone product at the standard full price for a console game, so bear with me
).
And by the time they finish Episode 3, CS:S will be....three years old? At least on the Xbox 360, a CS:S port will probably suffer from the same issues that you mentioned for the original port. Factor in a major redux to warrant $50-60 and also Valve's infamous development time... forgive for being pessimistic.
But here's an idea: CS:S+ included with Episode 3 for consoles.
IMO, a good standalone CS:S product on consoles won't be feasible content & development-wise. But if they're already going to pains with TF2 alongside HL2 & Ep1&2, why not CS:S+ with Ep3, and justify an even higher price (on consoles)?