Chalnoth said:
demalion said:
Some people are crazy and when comparing:
GF FX at 8x
and
9700 8x
are daft enough not to conclude that the GF FX is "absolutely better".
None of these websites have adequately-examined the image quality of the FX, but the algorithms for the Radeon 9700 Pro and GeForce4 are well-known. I'm assuming that the anisotropic algorithm did not worsen from the GF4 to the FX, which seems a reasonable assumption. If true, then the Radeon 9700 Pro is
fundamentally inferior to the GeForce FX when using the same degree of anisotropy.
If the supposition about the Balanced setting is true, for all the comparisons the algorithm has indeed changed.
This is for two primary, objective reasons:
You tend to abuse the word objective, Chalnoth.
1. Angle problems. While improved significantly from the 8500, the Radeon 9700 Pro still has problems with off-angle surfaces.
The existence of these problems is objective. Your evaluation of them making image quality on the 9700 inferior to the GF FX is not.
The last images illustrating these problem angles I saw showed, in my evaluation, a level of detail at these problem angles for 16x that looked to me comparable to 8x on the GF 4, and I don't even know if the displayed level of detail in current GF drivers are the same or not, let alone for the GF FX balanced mode. You, on the other hand, have no problem making
subjective assumptions that fit your established viewpoint about superiority for the GF.
2. MIP map level selction. The GeForce line's is more accurate, meaning greater texture clarity/aliasing ratio.
What is the criteria for "more accurate"? I'm guessing it has to do with the way you think colored mip map level gradients should look. So, where has the connection between this and your concept of "greater texture clarity/aliasing ratio" phrase been established, and then shown to be to such a degree that a user's evaluation is that the GF aniso is "absolutely better"?
And the third, subjective reason:
Yes, I agree, this makes the third subjective reason.
3. The Radeon 9700 Pro displays more texture aliasing.
Well, I don't have a 9700...or a GF FX. So since you must have a GF FX, and you have had a 9700 and have never demonstrated unreasonable bias regarding it
I suppose I'll take your word.
If you are basing your assumptions that the 8-degree anisotropic of the 9700 Pro is not any worse from those images, then you are far from looking at a comprehensive view of the texture filtering methods of the respective video cards.
The problem here Chalnoth is that you think you are.
Those images include low-contrast textures, and no apparent off-angle surfaces, making the comparison rather pointless.
I don't recall seeing an image where the 9700 didn't compare well to the GF in anisotropic filtering. Since the GF 4 image quality is "absolutely better", I'm sure you'll have no problem atleast providing sufficient examples demonstrating this clearly in contrast to those "rather pointless" images? Once you do that, we can cover the discussion about what "Balanced" aniso means, I guess.
In fact, they might look at you strangely when you term the decision between the two cards as a choice between having "Higher resolution, or more FSAA?" when they can have both.
And on games in which you can have both on the Radeon 9700 Pro, you can also have both on the GeForce FX.
But the 9700 looks better with AA, is the point.
Nice switch from "The FX's primary purpose will be to run at very high resolutions (1600x1200+) with lower FSAA, whereas the 9700 Pro would be better served by running at lower resolutions". Strange how the 9700 framerate compares well with the GF FX in such conditions, even for your stipulated fill-rate limited UT2k3, has superior AA, and the GF FX is the card suitable for such cases.
But the main thing here is newer games that are more fillrate-limited, such as Unreal Tournament 2003, and, likely to a greater extent, the upcoming DOOM3. In these games there will be a tradeoff.
The tradeoff where it is impossible for the user to hold an opinion contrary to yours concerning the relative quality of aniso implementations between the cards...yes, I know.
Games where either can play at high resolutions with FSAA are pointless to consider.
Hmm...so now games where you can play at high resolutions with FSAA are "pointless to consider"? I'm sure the game developers and users appreciate you laying down the law that the only games that count will be games performing at or below UT 2k3's average framerates in the range of 50 fps and above in those conditions.
If you've decided on the GF FX regardless of any other options, then yes, at this point it certainly looks like such games are "pointless to consider" by your reasoning, since the GF FX seems to have a weak point in the area of FSAA. You seem to be trying to pass your argument off as something other than a long excuse to justify making just that decision, and that is the only "objective" validity you seem to have demonstrated so far.