Well, I kind of did not want to be the one to make a thread like this, but then again it is something I want to discuss. We've been going over it to some extent in the 'PS3 spec upgrade' thread but I'd like to isolate focus onto the RSX alone, and what some recent developments with the G70 might mean for it.
I wanted to post some insights last night to get discussion rolling but thought I might as well take the time to work it into a full article, which I have since done. Anyway to keep the discussion to the things in which I have the most interest, here are the relevent RSX 'extrapolation' parts, rather than re-posting:
Full article
Anyway what are people's thoughts on how RSX might be shaping up? It's obviously the case that GTX512's launch has not provided us any hard information on RSX, but at the same time I feel it has somewhat shifted the expectations for the chip. Has anyone else heard about a possible AA and texture reworking for the G7x 90nm revision? And if such a change were in the works, would there be any reason to doubt that RSX would benefit from these tweaks?
PS - Though I wouldn't normally use those symbol options, decided to stick a 'Playstation' symbol onto the post since there's a lot of XBox symbols floating around nowadays.
I wanted to post some insights last night to get discussion rolling but thought I might as well take the time to work it into a full article, which I have since done. Anyway to keep the discussion to the things in which I have the most interest, here are the relevent RSX 'extrapolation' parts, rather than re-posting:
...First and foremost, for anyone that has been wondering whether or not it would be possible for Sony to reach it's stated goal of 550 MHz with RSX, this release should put those fears firmly to rest. Not only has NVidia been able to do it with a 110nm chip (RSX will be 90nm), they have done it without any of the advanced low-k and silicon-on-insulator (SOI) technologies Sony will be using. In fact since the first leaks of the GTX512's performance began to emerge a week ago, the tenor of the discussion has changed noticeably from wondering whether Sony would meet the 550 MHz clock in the first place to wondering how much they might exceed it by.
Unfortunately, it's not as simple as that. Remember that although PC cards can have relatively large cooling solutions attached and benefit from operation within the spacious confines (comparatively) of a PC, the heat and power restrictions placed on RSX will be much more severe. There is no doubt at this point that RSX could be clocked well beyond 550 MHz, but that doesn't mean it will be. Low-k and SOI will reduce power requirements (and thus heat) by a good bit, as will the move to a 90nm process, but remember applied voltage will play a very large role in determining just how 'hot' the chip will run. With a stated goal of 550 MHz and an architectural base with seeming room for speed, Sony will certainly have some options open to them. At the end of the day though, expect them to clock the RSX at the highest clock achievable at the same voltage at which they can comfortably reach 550 MHz. Maybe this means 550, maybe it means 560, maybe it means 600 MHz - who knows? Of course it can work in reverse, too. If Sony finds that going from 530 or 540 MHz to 550 is a full step in voltage, they may just opt to clock it a couple of MHz lower and save on power and heat. Indeed due to yield issues with the original EmotionEngine, Kutaragi launched the PS2 with a larger power supply and CPU voltage than he had originally desired, something which let's us know that such concerns feature prominently in SCE's thinking.
Increased clockspeeds aren't the only thing that we can be hopeful of receiving in terms of PS3 upgrades though. With ATI's new x1800 cards and the new GTX512, we are seeing a new class of GDDR3 memory entering the fray. 1.1ns RAM modules from Samsung and others have the potential to reliably reach speeds of 1800 MHz (DDR) and are being featured prominently in all of these new cards. Such memory was not available at the time of the XBox 360 and Sony PS3 E3 announcements, when the best memory available was indeed the GDDR3 memory they announced with. With it's later launch, Sony now has the opportunity to upgrade the class of GDDR3 it is using in the PS3 should it choose to do so. At what we can only assume would be a nominal increased cost over the memory presently slated to be used, RSX would gain access to greater memory bandwidth, something that has been seen by some as a potential bottleneck. This is not to say that they will of course, but the option is there where it wasn't before.
To end, some of the most exciting possibilities concerning the RSX don't come from analysis of the G70 itself at all, but from talk of certain changes the 90nm revision of G70 is rumored to feature. In addition to theorizing that the 90nm revision of the chip will sport a full eight pixel quads (32 pixel pipes) and 10 vertex shaders, Josh Walrath at Penstar Systems indicates that NVidia may be reworking the anti-aliasing unit in the 90nm revision in order to allow for multi-sample anti-aliasing and HDR lighting to be implemented concurrently. There is also talk that texture filtering may be raised back up to pre-NV40 series levels. If true, we might expect any or all of these architectural improvements to find their way into the RSX - something that all those anticipating the PS3 should find fairly exciting.
At the moment all of the above is all speculation. But with G70 our only tangible hardware lead into what RSX may eventually turn out to be, at the very least it is informed speculation.
Earlier this year Sony announced that final dev kits will begin shipping to PS3 developers this December, and that those dev kits will include functional RSX chips. It's hard right now in this information void we find ourselves to say whether those dev kits are getting set to ship or not - indeed we don't even have full confirmation that RSX has even taped out - but perhaps once those development kits do start shipping, we will gain a little more insight into just what exactly the RSX is...
Full article
Anyway what are people's thoughts on how RSX might be shaping up? It's obviously the case that GTX512's launch has not provided us any hard information on RSX, but at the same time I feel it has somewhat shifted the expectations for the chip. Has anyone else heard about a possible AA and texture reworking for the G7x 90nm revision? And if such a change were in the works, would there be any reason to doubt that RSX would benefit from these tweaks?
PS - Though I wouldn't normally use those symbol options, decided to stick a 'Playstation' symbol onto the post since there's a lot of XBox symbols floating around nowadays.
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