I prefer first person, over the hood driving (for any vehicle), since it looks better with the shakey cam feel and it's much easier to control for me.
However sometimes you need to see what's behind you or better angle of the environment like when jumping and unfortunately there are zillions of camera positions, making it difficult to switch between fpv and tpv.
What's best about physics? Destructible stuff is limited to objects and pillars.
Animation looks great often but not always. Niko is very smooth, but as a result not very responsive, and environment interactions aren't smart. AI characters look OK, but doesn't have some of the smooth transitions of Niko like from walk-to-run.
If you walk into someone, the resulting hit animation can be considered realistic but delayed. And in general body response animations are all like in slowmo, which is bad since anything else has been done without Euphoria engine before, so I'm a little disappointed there.
However sometimes you need to see what's behind you or better angle of the environment like when jumping and unfortunately there are zillions of camera positions, making it difficult to switch between fpv and tpv.
Best animation, physics and destructible stuff ever!!!! Really blows everthing away IMHO.
What's best about physics? Destructible stuff is limited to objects and pillars.
Animation looks great often but not always. Niko is very smooth, but as a result not very responsive, and environment interactions aren't smart. AI characters look OK, but doesn't have some of the smooth transitions of Niko like from walk-to-run.
If you walk into someone, the resulting hit animation can be considered realistic but delayed. And in general body response animations are all like in slowmo, which is bad since anything else has been done without Euphoria engine before, so I'm a little disappointed there.