GT4 Reviews start rolling in...

hey69 said:
Edge gave it a 7/10

Not surprised they gave GT3 8/10 if i remember correctly.

EDGE prefers innovation over perfection, the best racing game ever made won't get a 10/10. One of the major flaws in my favorite games magazine.

Imagine people that never played a GT game, if review scores should be taken seriously they should buy a PS1 and GT instead of a PS2 and GT4 :)
 
-tkf- said:
EDGE prefers innovation over perfection.
That didn't stop them giving Halo a 10 :oops:
And Halo2, a 9 ? Though it was just more of the same, and GTA:SA too :?

Guess they just are more critical to games that are further in their sequels.
I agree, a game should be reviewed as it is, not as a part of a series or even inside a genre.

What did they critisize of GT4? AI? Not having a damage model?
I bet they'll give Forza at least 8, just because it has dammage which is so innovative! :devilish:


...and chap, please don't say anything.
 
rabidrabbit said:
That didn't stop them giving Halo a 10 :oops:
And Halo2, a 9 ? Though it was just more of the same, and GTA:SA too :?
Well HALO was an impressive XBOX title and in some way EDGE always helps new consoles.

The 9 for HALO2 could be EDGE trying to "cover up" their 10.

OMG i'm gonna get killed :)

GTA:SA is an impressive game and it does add more than GT4 does IF you ignore the important part of GT4, the new Physics, which basicly is what the game is about.
 
New cars, tracks and physics.
GT is a car, track and physics game.
Not a car adventure game, not a car arcade wreck'em'up, not a car shoot'em'up, not a car dating game, not a car puzzle game, not a car rpg (though some inspired publications have called it that), not a car bemani game.

It's must be hard to be innovative in a racing game based on real life cars.
Often trying to be innovative in such games can have negative results, like some half baked damage modelling in a game where the emphasis is on handling.

Well HALO was an impressive XBOX title and in some way EDGE always helps new consoles.

It's nice of them to help the newcomers, but is it fair to the game playing audience? I bet they'll be more harsh towards PS3 launch games just because it is already a third PlayStation, and because it is the most popular brand, whereas they'd be more "nice" to some newcomer next gen console, just because they are "new in the industry".

EDGE is mainly a magazine aimed at industry (or was), so maybe that's why.
 
the edge today is the same is not the same as the Edge I remember before my internet time.
 
GT: 10
GT2: 9
GT3: 8
GT3: 7

GT scores of past. Edge yes value refreshment. GT4 as high polish as it is, still lacks serious issues PD need to update, and its not just to pop up gimmicks for the sake of it... kinda ironic thats something i consider Bspec and photomode to be.
 
pahcman said:
GT: 10
GT2: 9
GT3: 8
GT3: 7

GT scores of past. Edge yes value refreshment. GT4 as high polish as it is, still lacks serious issues PD need to update, and its not just to pop up gimmicks for the sake of it... kinda ironic thats something i consider Bspec and photomode to be.

There is only so much they can innovate without including major features like car damage, which they can't. But it's not their fault really.
 
Edge should get rid of a number as a score completely.
A written description would do fine for the readers that Edge should be aimed at. A review that actually tells the good and bad points of a game, what's good, and what should be improved.

That would still not prevent them slipping in something like "We really can not tell much about this game without spoiling it for you, but it would get a perfect score if we still scored games, and is the best game we have ever played" (if they were given exclusive pre-release rights to review a game).

btw. why had Edge not reviewed the japanese release of GT4? They do review many games before they are released in US and EU.
Or was the review based on the japan release?
 
rabidrabbit said:
, not a car bemani game.
<laughs> I'm sitting here trying to picture what that would be like... ;)
london-boy said:
There is only so much they can innovate without including major features like car damage, which they can't. But it's not their fault really.
No dude, you're missing the point... Racing sims need to throw in turbo boosts and flying cars and elevated tracks with warp gates and maybe collect rings and stuff! :p

Heh. It's silly... Mainly you have to please the same audience with "more of the same--but better." Short of adding more modes that make Gran Turismo NOT play like Gran Turismo, there are indeed walls to hit.
 
GT4 can improve more on AI physics handling online etc without breaking the mould to include damages. Well they could have add damages to their engine with GT3 new on PS2.

But seems GT4 just have added more tracks and cars with small tweaks to the gameplay component. Ties in with IGN sentiments on the flashy goodness of GT4. Of course fans of GT games will like it anyway, dozens of GT mini/games sold. GT4 is a good collectoncon and easy to get in sim. People like collecting, people like clean fun. Nothing wrong.

Its still good to open up to better games even if mean displacing your old favorites. At least if you intend of playing accurate sim racer.
 
pahcman said:
GT4 can improve more on AI physics handling online etc without breaking the mould to include damages. Well they could have add damages to their engine with GT3 new on PS2.

But seems GT4 just have added more tracks and cars with small tweaks to the gameplay component. Ties in with IGN sentiments on the flashy goodness of GT4. Of course fans of GT games will like it anyway, dozens of GT mini/games sold. GT4 is a good collectoncon and easy to get in sim. People like collecting, people like clean fun. Nothing wrong.

Its still good to open up to better games even if mean displacing your old favorites. At least if you intend of playing accurate sim racer.

Improving existing aspects is still "more of the same".
 
Then, what's so improved or different in Forza over GT4, except from damage modelling?

- The physics? Are they better, or just different? Some other review said in Forza the cars "float" on the road surface, not giving very realistic feedback (that was a non-release build though, as is ign's)
- The AI? Is it better, or just different? Does more agressive make it better? (I know you say yes, as you are the same person who said ICO would be better if it had a rocket launcher ;) )
- Tweaking your car exterior? Nice, but it's only(?) cosmetic gimmick, just like GT4 photo mode and GT tens of slightly different Nissan Skyline models.

What really is, or will be better in Forza?

...and yes, if you read the ign comparison, it is clear the GT4 and Forza parts were written by separate persons, and not necessarily even edited together. See how in the Forza parts the previewer constantly makes direct comparisons to GT4, while the GT4 reviewer conentrates on what is/is not good in GT4.
 
Well those existing *do * need change if it to stay current with the competitors and to live up to claims and promises.

Yes rabid, IGN latest take seem to point to Forza having better gameplay realism. And no for the last time, there is no claim the comparison are written separated. They already put so many times "we". Please dont think too much

Also another hardcore sim racer to all fans to play out, http://www.rfactor.net/downloads.shtml
 
Well it's obvious the whole point of that "special" was to show how the so-called GT-beater stacks up to the original, the daddy.

It just shows what GT does and puts Forza there telling us how it compares. GT is the game everyone knows and will buy, Forza is the newcomer, so they need to tell us how it compares.

GT doesn't need to be compared to other car racers cause other car racers just look at GT for inspiration and change their game according to what they feel might need improvement (if any) over GT. And trying to make a game that is ultimately different from just-another-GT-clone.
 
I hope no one mistake me. Im not about GT killer of florza beater. I only want to info all fans of sim racing to wider net to cast. If you want to experience deeper pleasure of driving games after GT on Playstation, you dont mind trying others on show. Of course if you just want have only time for clean fun, then GT4 is great.
 
pahcman said:
Yes rabid, IGN latest take seem to point to Forza having better gameplay realism. And no for the last time, there is no claim the comparison are written separated. They already put so many times "we". Please dont think too much

Also another hardcore sim racer to all fans to play out, http://www.rfactor.net/downloads.shtml
"We" doesn't prove anything.
Yes, they possibly played them together in a same room over a period of time.
Yes, the beginning and end chapters were likely written or at least edited together.
No, the actual comparison texts do sound like they were written by two separate individuals, without much co-operation, and little to no editing to make them look like they are a result of a collaborative writing and discussing of the merits of both racers.
Please read them without funboy enthusiasm and expectations.
 
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