Li Mu Bai:
Li Mu Bai said:
Phil, I know that you're a PS2 afficionado par extraodinaire, but in terms of technical prowess & available feature-sets you would disagree with my hierarchy order? I have no problems admitting that the XBX>GC, despite my affinity for Gamecube & the system's architecture. The PS2 in many aspects simply isn't as capable as the other two, I'm not trying to discount it due to dislike or some fanboyism.
Li Mu Bai said:
Pushing the technical boundaries of the system, perhaps even exceeding the spec-sheet imposed system limitations. This isn't my "personal heirarchy" but what's been reflected in the software on the cusp of these boundaries. You sound defensive, why is that?
All bias aside, it's difficult to remotely agree with any hierarchy without knowing on
what basis - that's why my sarcastic comment on apples vs oranges (which applies, regardless how you choose to look at things). Does the hierarchy
XBX > GC > PS2 apply on total transistor counts? Or FLOP performance figures? On case dimensions? Without defining what YOUR hierarchy is comparing, it's as useless as a single graph comparing two different things using different metrics.
In a very broadsense, yeah, Xbox does have *many* advantages in many different areas - that doesn't negate some of its shortcomings though, which are present due to architectural differences. Really depends how you choose to quantify two things that are quite different. Really, like comparing apples to oranges. One undoubtedly has a superior energy level over the other, yet that doesn't take into account that the other may have more of something else that is equally/more/less important. In the end, if its
Apples > Oranges or
Oranges > Apples is ultimately in the eye of the beholder --> the developer that writes a piece of software to the platforms strength(s).
Even ease-of-programming or a well-balanced design is an advantage (I take it one of GameCubes advantages) - something that can not be quantified by looking at any performance figures. Same applies to all other consoles as well... even a console as old as the Dreamcast has its fair strengths and I'm sure there is a handful of ways of doing things you can do on it that would cripple all current consoles. How do you quantify those strengths and still put it into an hypothetical hierarchie "when all is pushed" and walk away with a realistic picture of which produces the best results for a specific problem? And after all that, "best" still remains a relative term, something each developer perceives differently and varies on WHAT is being performed on the machine.
And after all this, which should be regarded as common sense on a technical board such as this, you claim I sound defensive - when in fact, you were the one to bring this into a meaningless "platform
x > platform
y" comparasment that has no relevance what so ever on the porting process of a game that took advantages of its platforms distinct strengths AND weaknesses? Just because Xbox is regarded as the most powerful doesn't mean it can magically make up for all the areas in which it underlies to the other platform(s) - especially when the title in question makes use of exactly those strengths. There's really no other way to put it, appologies.