london-boy said:If there is anything that would be tricky to reproduce on GC, it would be the framebuffer effects on the PS2 version, which i think could be done one way or another anyway.
Behold GT Cube, the "GT-killer" #787B!Control_Pad said:but I want a simulator drive in my Nintendo console, maybe in Revolution we will have a decent simulation driver? Of course not like GT, but maybe a rally o gt game, but realistic please, and LAN support!!
Need for Speed wasn't close to be a simulation. So you might want to check NFS: Hot Pursuit 2, it has awful framerate problems on the GC version, but at least it's the legitimate successor of NFS. And it's a fun game to boot.Control_Pad said:Since the first Need For Speed on 3DO or Saturn I'm not played any simulator
You mean the same NST that couldn't make a good Ridge Racer, which is an (extremely) arcade game, even if their lives were threatened?Control_Pad said:Nintendo Software Technology would do a conduction simulator with the goods of GT?
Well GCs render to texture operations can be pretty costly (they go through main ram), and fillrate is lower to begin with.PCEngine said:Are you serious? GCN eats FB effects for breakfast. What do you think the eDRAM in Flipper is used for other than a texture cache?
Fafalada said:Well GCs render to texture operations can be pretty costly (they go through main ram)
You must note that both are 30fps.Zeross said:Costly ? I always assumed it was pretty cheap since Nintendo is using these effects so much (DOF in Zelda and Mario Sunshine, heat effects, water distortions...).
Well it's costly in terms of required bandwith - on PS2 it's free.Costly ? I always assumed it was pretty cheap since Nintendo is using these effects so much
BTW, threads like this remind me the old time of the "MGS2/GT3/WHATEVER CAN BE DONE ON THE DC, IF YOU CHANGE IT ALL AND SHIT, BUT STILL, IT CAN BE DONE, SO STOP ARGUING USING THIS "LOGIC" STUFF!".
You must note that both are 30fps.
Evil_Cloud said:Considering the production cost of GT4 - somewhere in between 60 and 80 million dollar - it really is possible too on GameCube if about the same budget were to be spent. GT4 is all about expensive custom built visual deception technology.
Well, the copy back is to embeded texture buffer (it doesn't have to be explicit, you can let the caching mechanism do it for you, but for full screenbuffer texture it will end up loading the whole thing anyway) - but yeah, that's how it's done.So are you're saying that for render to texture effects on GC you have to draw a frame, send it to main ram and then copy it back to the embedded framebuffer to do the effect??
Evil_Cloud said:Considering the production cost of GT4 - somewhere in between 60 and 80 million dollar - it really is possible too on GameCube if about the same budget were to be spent. GT4 is all about expensive custom built visual deception technology.
london-boy said:WHAT!? 60-80 MILLION DOLLARS?? Where did u get that number from? They would need to sell about 15-20 million copies of GT4 alone to break even!!!