Gran Turismo 6

Discussion in 'Console Gaming' started by jayco, May 15, 2013.

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  1. Gradthrawn

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    :lol:

    Looking forward to more of fearsomepirate's impression.

    Part 3 of the Engine Sounds blog post series is now up.

     
  2. Arwin

    Arwin Now Officially a Top 10 Poster
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    I like and am worried by the fact that he ends the statement with that they are hiring ... I also forwarded it to a university professor I know in the field. :D
     
  3. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    It's so beautiful.... :cry:
    [​IMG]
     
  4. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    I'll bet he just didn't look much outside of Japan. I highly doubt this is true.
     
  5. Davros

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  6. BlackSilver

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    I only played the first two games, but out of curiosity, would like to know if the races are still always very close. I remember that unless there was an abysmal difference in the quality the cars, no matter how well you guided, you never was going to end much in front of the AI. You could race again, improve your lap time about five seconds each lap and still finish barely in front of your opponents. Is still that way or they fixed it in some previous installment ?
     
  7. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    No, if you've got the car and the skill, you can end way in front.

    I am getting tired of catch-up races again. They still made it so that the easiest way to beat every race is to cram a ton of HP under your hood, since you always start way behind the leader.
     
  8. Arwin

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    This feature left the series campaing after GT3, though some of the missions, especially one-on-one races do seem to have it a little still (they tend to stay around you). But up to GT4, there was an actual power multiplier configured for AI cars even by default. In the new games, the cars just drive better or worse, but the car physics/power/ratios etc don't change during the game.

    And yes, I miss qualifying!
     
  9. DJ12

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  10. orangpelupa

    orangpelupa Elite Bug Hunter
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    they took the picture using 10 year old cellphone or something? O_O

    i though the 2nd picture is a video game due to flat and blurry road texture (need AF).
     
  11. Arwin

    Arwin Now Officially a Top 10 Poster
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    Second one is PS3
     
  12. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    GT6 is capable of taking some really nice-looking photos. That middle picture looks like it could have come from the PS3.
     
  13. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    Now that the newness has worn off:

    1. I agree with everyone's assessment that this is what GT5 should have been.

    2. It is pretty obvious that PD makes GT6 because they like making 3D models of cars and physics simulations. They don't really care about anything else.

    3. The variance in asset quality really bothers me. Grand Valley looks like crap. Willow Springs is gorgeous.

    4. Every. Race. Is. A. Two. Lap. Catch-Up. The races are starting to get stale and unfun. It's just the exact same thing over and over...get a qualifying car, cram a little extra power into it so you have a shot at catching the leader, and drive like a maniac so that you can close the 8-second gap between you and him in under three minutes.

    5. I just looked at Japanese for the first time last night. There are over 1200 cars in the game...300 of them are the exact same make of Miata.
     
  14. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    I don't know who was in charge of modeling the '92 RX-7, but they did a horrible job. The car can barely turn without spinning out. Road & Track measured .94 gs on the skid pad, so the idea that it can't handle turns as well the 1978 Trans Am is absolutely ludicrous. They really dropped the ball here.
     
  15. -tkf-

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  16. Arwin

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    Did you check the balance? Some cars seem to have this setup wrongly, but if you fix that in the tuning, they handle as expected ... Also check the tires.
     
  17. Gradthrawn

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    A short follow up post about their request for a Sound Engineer.

    For those wondering about the time between this and their initial request, they posted part 3 of the Engine Sounds article (where they requested any resumes for Sound Engineers) on July 23rd. This new status update about that request was posted on September 9th.
     
  18. Arwin

    Arwin Now Officially a Top 10 Poster
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    That's good to hear. I also asked an audio professor that I happen to know (though not intimately) and he knew someone really suitable for the job, so who knows that person is one of the many ;). Hopefully they manage to find some good candidates, but then it will still take some time as well before we see some results of course.
     
  19. scf

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  20. -tkf-

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