GPU Ray Tracing Performance Comparisons [2021-2022]

Sigh, no it's not.

Give me the list of confirmed UE5 games as of now and then give me a list of games not using UE5, what is there more of? Exactly.......

What you are doing is nothing but a reach and I don't know why, are you trying to downplay AMD's piss poor RT performance by claiming everyone will be using software?
This list means these studios are going to use UE5 for their next projects, which is precisely my point. Of course these projects are not announced yet because they might be still 2 years off or more.

I'm not downplaying anything. If you know me I am actually very much a fan of Raytracing and I enable it every chance I get. But this is not about me, this is about what the vast majority of gamers want, and RT is not among these things I reckon.

AMD made a decision in favor of price to performance and not Raytracing and I can get behind that decision, because I know how UE5 behaves. If Lumen's Software mode would be BVH based, then I would have an entirely different opinion about this.
 
This list means these studios are going to use UE5 for their next projects, which is precisely my point. Of course these projects are not announced yet because they might be still 2 years off or more.

I'm not downplaying anything. If you know me I am actually very much a fan of Raytracing and I enable it every chance I get. But this is not about me, this is about what the vast majority of gamers want, and RT is not among these things I reckon.

AMD made a decision in favor of price to performance and not Raytracing and I can get behind that decision, because I know how UE5 behaves.

You claim is meaningless and baseless other than what you think....... There's a higher probale chance there will be more RT games that don't use UE5 and Lumin than there will be games that use UE5 and Lumin.

Sony is on that UE5 list, does that mean all of there first party games will all be UE5? No it doesn't.

Without actual numbers your claim is baseless.

AMD made a decision based in favour of raster price to performance, in RT price to performance they get slaughtered by Nvidia.
 
You claim is meaningless and baseless other than what you think....... There's a higher probale chance there will be more RT games that don't use UE5 and Lumin than there will be games that use UE5 and Lumin.

Sony is on that UE5 list, does that mean all of there first party games will all be UE5? No it doesn't.

Without actual numbers your claim is baseless.

AMD made a decision based in favour of raster price to performance, in RT price to performance they get slaughtered by Nvidia.


Tim Sweeney said in April 2022 that 48% of the game announced are using ureal engine, There is major studio like Crystal Dynamics and CD Projekt making the switch and during the presentation and long QA Crystal dynamics did at Unreal Engine Fest, some other studios were asking questions because they think about going from proprietary engine to UE5.

"Among game developers, 48% of announced next-generation console titles are powered by Unreal," Epic Games CEO Tim Sweeney said.
 

Tim Sweeny said in April 2022 that 48% of the game announced are using ureal engine

That's not 'most' and there's been more none UE5 games announced since then.

And how can he even claim that? To even claim 48% would mean he would need to know about every single game in development from every single studio, which I strongly doubt.
 
That's not 'most' and there's been more none UE5 games announced since then.

And how can he even claim that? To even claim 48% would mean he would need to know about every single game in development from every studio, which I strongly doubt.
Uhh, what? Tekken 8 and Silent Hill Remake, just from my memory right now. I bet there's tons more.
 
That's not 'most' and there's been more none UE5 games announced since then.

And how can he even claim that? To even claim 48% would mean he would need to know about every single game in development from every studio, which I strongly doubt.

Nearly half of all announced game is huge. He said announced game and some unannounced game will use UE 5 too.
 
For now, AMD doesn't have anything to worry about even with developers not using lumen since they have an incentive to make their games both easy to maintain and perform well on consoles and if they do it'll be likely in the extended future in 2024 where they're just going to release new hardware again to be able to reset the playing field once more ...
I'm sure developers will supply the ability to toggle RT features to suit the preferences and capability of HW, though there is less inclination to stick to low visual RT alternatives if they really want to display the studios visual capabilities for cross platform gamers.
 
So with RTXDI, NVIDIA posted some interesting performance numbers for ray tracing vs raster in Unreal Engine 5.

RTXDI enables hundreds of ray traced lights per scene, all shadow casting ray traced shadows, with area lights, point lights and emessive properties .. the shadow cast are ray traced soft shadows as well. RTXDI renders those lights in a single pass, significantly boosting performance .. Traditional ray tracing lights and shadows are much slower in comparison. Obviously raster has much less visual capabilities, shadow casting lights use shadow maps, and the lights has to be culled and even streamed according to distance, because otherwise raster can't handle this many lights.

Scene 1: hundreds of lights, comparing RTXDI vs traditional ray tracing.
RTXDI: 80 fps
Raster: 30 fps

RTXDI is 2.6X times faster than traditional ray tracing.

Scene 2: one light source, RTXGI, ray traced shadows, ray traced AO and ray traced reflections vs raster with no dynamic GI, or soft shadows, or reflections.
RTXGI: 73fps
Raster: 63fps

Ray Tracing is 15% faster than raster, while delivering much higher image quality.

Scene 3: hundreds of lights, with RTXDI, RTXGI, ray traced shadows and ray traced AO, vs Raster with no GI, AO, or soft shadows.
Ray Tracing: 50fps
Raster: 25fps

Ray Tracing is 2X times faster than raster, while delivering much higher image quality.


I'm assuming they aren't using nanite, though...
 
I doubt his numbers massively, looking at the list of total UE5 games announced.

And not all of them are using Lumin.
So in other words, you do not believe the facts. This is basically the only official information regarding upcoming UE5 games we have and it comes from the CEO of Epic.

BTW, the global illumination system is called Lumen.
 
So in other words, you do not believe the facts. This is basically the only official information regarding upcoming UE5 games we have and it comes from the CEO of Epic.

BTW, the global illumination system is called Lumen.

His word is not factual without seeing how he got to that conclusion.

His wording is also 'about' 48% - that indicates he is estimating, which is not factual.

And I'm aware of what Lumin is thank you.
 
I'm sure developers will supply the ability to toggle RT features to suit the preferences and capability of HW, though there is less inclination to stick to low visual RT alternatives if they really want to display the studios visual capabilities for cross platform gamers.
If a developer won't ship a feature on consoles why should they bear the burden of extra maintenance cost to ship it on other platforms ? Activision ripped out HW RT support in their latest COD iteration for this exact reason ...
 
RT heavy games will be limited to the occasional NV sponsored title.
They are anything but occasional, Also Ampere stombs AMD GPUs even in moderately tay traced games. Strong hardware acceleration remains strong.

Most games will be using UE5 with Lumen in the future, and it seems Lumen is light on Raytracing-Hardware.
You have to wait for UE5 games to be released first before making hasty judgments, UE5 is still under development, NVIDIA has a branch dedicated to it's tech, for RTXGI, RTXDI and the likes, it perfectly works with Lumen and Nanite, you will see several developers integrating those into some sort of Ultra options for their PC versions.



I'm assuming they aren't using nanite, though...
They are using Nanite in full.
 
You have to wait for UE5 games to be released first before making hasty judgments, UE5 is still under development, NVIDIA has a branch dedicated to it's tech, for RTXGI, RTXDI and the likes, it perfectly works with Lumen and Nanite, you will see several developers integrating those into some sort of Ultra options for their PC versions.
How many games are using RTXGI? It has been available for a long time now, we still have no actual game using RTXGI aside from some minor titles like that MMO that is just available in China.
 
How many games are using RTXGI?
How many games are using UE5 right now?

When games with UE5 gets released, you will get your RTXGI and RTXDI as Ultra settings in the PC version of these games.

Cyberpunk is uing RTXDI for their Overdrive ray tracing mode by the way, Portal RTX will do the same, you will also see lots and lots of modded games with these through RTX Remix.
 
How many games are using UE5 right now?

When games with UE5 gets released, you will get your RTXGI and RTXDI.

Cyberpunk is uing RTXDI for their Overdrive ray tracing mode by the way, Portal RTX will do the same, you will also see lots and lots of games with these through RTX Remix.
No, that is a false argument. RTXGI works perfectly fine with UE4 and game developers have had the chance to implement it. But no game that matters is using RTXGI, despite it being available for so long.

Why should that be different with UE5 and RTXGI?

Cyberpunk Overdrive mode is just built to strain the 4090 for questionable increases in graphics fidelity and leave every other card in the dust. It just runs at 22 FPS on it, so that is definately not an option most gamers are going to use, regardless if they use a 4090 or an AMD GPU. Not everyone wants to use upscaling and frame generation, especially when buying such an expensive card for native 4K gaming.
 
Several of Sony's latest AAA game releases don't even use HW RT so no vendor that is trailing behind others in RT has anything to worry about in the near future there
Spider-Man, Spider-Man Miles Morales, Sackboy, Death Stranding, Returnal, .. these are the new PS5 games that are/ will be adding ray tracing .. more to come.


It just runs at 22 FPS on it, so that is definately not an option most gamers are going to use, regardless if they use a 4090 or an AMD GPU.
I am not going to argue this point any further, I am tired of people defending weak ass RT hardware and downplaying ray tracing for 4 years straight, and now we are going to have two more years of that .. So I am tired and sick of it. I will lel future RT titles do the talking and let's see whose hardware is going to win, and I suspect everybody here knows the answer.
 
I am not going to argue this point any further, I am tired of people defending weak ass RT hardware and downplaying ray tracing for 4 years straight, and now we are going to have two more years of that .. So I am tired and sick of it. I will lel future RT titles do the talking and let's see whose hardware is going to win, and I suspect everybody here knows the answer.
Do not get me wrong, I am actually on your side of the argument here, you know me. I desperately wish games would just use HW-RT as a standard and run software BVH on older cards. I wish there would be more games like Avatar and Metro. But fact of the matter is, these are just wishes from an RT enthusiast. What we see actually happening right now is the opposite and AMD knows that fully well and leverages that market to its full benefit. And I respect and see that, nothing else. I'm not defending their weak RT hardware, it's terrible. But please see we are just a tiny fraction of the market.

I think modes like Overdrive mode actually hurt the reputation of Raytracing and are hindering its adoption, because most gamers think it's a gimmick not worth turning on and destroying frames. Only when there's scalable RT that immediately makes a huge visual difference for a reasonable performance cost, gamers will see the benefits of RT and change their mind over it. That is why Metro Exodus Enhanced Edition is very well received, across Nvidia and AMD owners a like. Because its super scalable, fast and looks a generation ahead in terms of lighting to what we have now.
 
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