That's what I actually do.
Experience would do, there are quite a few people here who read papers, watch GPU conferences, and know math and algorithms behind effects, so they can make a better judgment regarding what's needed, what's important and what's not.
I don't get why anybody should care about opinion of people, who likely don't even know how the effects which they review work or how they should look like, let's leave alone math and algorithms.
Sure, lets not care about opinions anymore, sounds like a good idea. The majority of GPU reviewers are targeting PC gamers and showing them how different GPUs stack up, your expectations of them are are way off and alot of sites will fail meeting your critera.
Your position towards this debate just sounds weird. If game X gets 30 FPS on high-end GPUs at high settings with RT enabled at 1440 and we see screenshots or even a video of the benchmarked scene, am I interpreting it right that you really think that these results are worthless unless the reviewer is able to show that he understands the math? And if they are able to show proof that they do have the technical expertise, then it's all fine and valid?
PC gamers are convinced by the results they get, if gamers do not think that tessellation or raytracing or any other upcoming feature are worth the performance loss, it will get a bad reputation until the swansong game comes that convinces everyone of its worth.
GPU reviews and game benchmarks are for the most part quite straightforward, they try to find a scene which is easily repeatable, where you easily can compare the settings, and then they present the results. After that it is a fully subjective opinion of the reviewer and their individual readers whether enabling or disabling individual features are worth it or not.
Go back to the release of DX11, or DX10, and their respective launch benchmarks, and the same story with accusing them of being crap occured, despite there being all the explanatory texts on multiple sites of why they were better. Same deal with the now six-year-old DX12, elite programmers complained about DX11 being too limited and required lower level, then the first benchmarks were released with worse performance than DX11 and the PC gamers said it was crap. Or an opposite example, Vulkan for Doom 2016 getting alot of praise for the massive performance boost.