A fewer-core CPU can absolutely outperform a more-core count CPU. The CPU with fewer cores with higher IPC will be able to handle more per core per clock. Its also the added features that help out performance, quite greatly in some cases. That i3 may have half the core count but maybe do double the amount of math on each core, at much higher clocks, more cache, more advanced architecture and hardware block assistance.
Obviously if a game is coded to take advantage of a 8 core CPU (or 6 then in PS5 case) then the game will easily perform better on a CPU with more cores. The same story is vice versa.
So no, you cant just compare a native PS5 AAA game because that game will be optimized for the slow clocked 6.5 cores the PS5 has available to games.
However, im sure that i3 will hold its own most of the time, if not outperforming the PS5 cpu in most multiplatform games. (it already does atm)
Where did I talk about the PS5 CPU cores? I talk about the more powerful 3700x. This has nothing to do with exclusives games or multiplatform games but the quality of multithreading code. @Rootax complained about being CPU limited with only two cores being fully used. I explained it is because the game is not optimised enough. If the game engine was more performant with multithreading he would have much better framerate maybe being 60 fps. The 12100f would go faster too but I don't think he would care. He has a 3700x.
Id Tech is great and Doom Eternal is multiplatform...