Google TV

It is discussed in the context of a client (with a powerful processor) using google to search media without text input from the user directly. It should be doable in Android or a PS3 XMB app or iPhone OS.

In that case, I would agree... but this doesn't even require a powerful processor. The powerful processors lives on the cloud, and you just need a fat pipe to that cloud (along with image and sound recording capability).

My original HTC/TMobile G1 with the following lowly specs:
http://www.htc.com/www/product/g1/specification.html

Is enough to perform voice and image recognition, as long as I have WiFi or 3G access... thanks to already published APIs in the android.speech package and yet-to-be-released APIs such as Google Goggles:

http://www.techradar.com/news/phone...e-plan-to-open-up-our-goggles-platform-683454
 
In that case, I would agree... but this doesn't even require a powerful processor. The powerful processors lives on the cloud, and you just need a fat pipe to that cloud (along with image and sound recording capability).

It depends on what you want to do. Scanning and recognizing objects from video and live TV may require more "power". You should be able to do better recognition with more computation resources than the cellphone CPU. The iPhone 3GS voice and speech recognition are not so great.

Besides, if you're running off cell phone, you don't really have a fat pipe to the server. :)

I am thinking mostly about my home media, live TV and packaged media although we may be able to cheat with the last class of content.
 
video/voice recognition

Google API / Android SDK voice and image searches are "cloud based" -- they allow you to implement / extend the classes to use your own, but if you use the standard "Google" searches, it sends the binary data up to google for processing:

http://developer.android.com/resources/articles/speech-input.html

They could conceivably implement an entirely client based audio/video search, but I doubt they will... that just goes against their whole model.

Sony already has Gracenote (cloud or server based) to be implemented with the new PSN and it will take short recordings of songs and return the song name and other information. Sony also has built into PS3 firmware multiple video and audio recognition routines. These may make it into Android as I understand some cell phones are including similar routines.
 
PS3 Play TV serves media Tied to Google TV

Ahhh... right, but this is all in context with Google TV, correct? Google TV sounds to me like a ChromeOS/Android platform designed as an embedded OS for use in televisions or other media players, right?

Now, I can certainly see someone creating a server based system like a TiVo that has an embedded HTTP server/streaming server, that can serve content to other devices in the home / on the internet, much like a media server would -- but I don't believe ChromeOS/Android/Google TV is really designed to be a server OS. It's more of a client OS -- and a "thin" one at that -- one that's designed for accessing content on the internet/cloud.

As such, I really don't see why anyone would use ChromeOS/Android/GoogleTV to implement a server type solution when there are much better options out there now... namely: Linux.

Depends on how far Google TV is integrated into the PS3. Play TV can be remotely run on a PSP at the current time and from what I have heard, on other Sony internet products as well. Plans are for a Play TV 2 for the US. IF Google TV is as remote accessible as is the XMB on the PS3 it will work as a server to remote media players as well.
 
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