Care to Clarify? From Everything I have read, Changing to an r300 device ID forces the game to run in Full Precision. And running the r300 in FX device ID forces the game to lower Quality. (Tho precision doesnt change) Forcing the game to use Shader 1.1, (However lighting used for normalization of cubemaps and some shaders are switched to 1.1) Rather than 2.0.
And from the Tests I have seen it defaults to FP32 (with the exception of 3dmark) if PP is not requested, I havent seen a DX title yet that doesnt request PP,
If I'm wrong. Provide evidence. Dont tell me I am wrong and to "look" it up. There are some pretty substancial differences between the rendering pathways That are optimised for the NV3x and the r300.
And from the Tests I have seen it defaults to FP32 (with the exception of 3dmark) if PP is not requested, I havent seen a DX title yet that doesnt request PP,
If I'm wrong. Provide evidence. Dont tell me I am wrong and to "look" it up. There are some pretty substancial differences between the rendering pathways That are optimised for the NV3x and the r300.