SM3.0, not DX9.0c (AFAIK).Anyway, for DirectX 9.0c and future versions of DirectX, FP32 is full precision, and everything less than that is considered partial precision.
SM3.0, not DX9.0c (AFAIK).Anyway, for DirectX 9.0c and future versions of DirectX, FP32 is full precision, and everything less than that is considered partial precision.
bloodbob said:Thier are other screen shots on other sites how many screen shots do they need 2? 4? 23914792847921374908?
bloodbob said:On the ixbt article exactly which screenshot is the "excellent filtering" because I can see faults in the Line screen shots.
bloodbob said:If your talking about the coloured mipmap its already been stated around the place that ATI are dilerbatly disabling their "excellent filtering" when colour mip-maps are used and use trilinear filtering.
We already had a case of some site forcing ATI adaptive-Tri on color mipmaps to try and show some differences. This is completely brain-dead or downright dishonest. ATI's adaptive-Tri turns off on colored mipmaps as already noted. What's the point of forcing the adaptive-Tri on a colored mipmaps when it doesn't do this.bloodbob said:If you actually read what tom did he took a screen shot of in game bilinear and a screenshot at the same place in the game
Blastman said:Look at the shots labeled … xbit
X800 ANIS 8 APP, 45d.
X800 ANIS 16 APP, 45d.
and compare them to the 9800 or the 6800. Those are the shots relevant to the matter at hand. What we need to see are black/white mipmaps (where ATI adaptive Tri takes place) with the X800 set to application-preference-filtering (ie. Full Trilinear on all texture stages). The mipmap transitions on the X800 are as good or better (smoother) than the Tri on the 9800, and better than the Full-Tri on the 6800 in those shots.
bjorn said:And imo, you've got the X800 and 9800 mixed up
Blastman said:I think the screenshots posted at… THG … are bogus. It seems to me the whole articles premise that … NV-Brilinear = ATI-Adaptive-Tri … is based on this one screenshot only.
Blastman said:If you have a specific shot where you think the 9800 is doing a smoother mipmap transition than the X800 -- please point it out. And point out … exactly … where in that shot you think the 9800 transitions are smoother.
jvd said:None of these are reproducable.
What drivers were used and on what card ? Bjorn .
exactly what I'm saying . I can take pictures for you when i get home later tonight .Bjorn said:jvd said:None of these are reproducable.
What drivers were used and on what card ? Bjorn .
So you've ran the same program/tests on a X800 and see something different then ?
bloodbob said:COD at a similar position to wherever they used at THG. Using no AF take one shot of bilinear and take one shot of trilinear. Post up the two images let us do a diff. As far as I know on the 9600 and X800 nothing has changed in reference to bilinear/trilinear since either card come out. I have a feeling that he increased the contrast or something so I think I'll also sqaure the difference.
jvd said:bloodbob said:COD at a similar position to wherever they used at THG. Using no AF take one shot of bilinear and take one shot of trilinear. Post up the two images let us do a diff. As far as I know on the 9600 and X800 nothing has changed in reference to bilinear/trilinear since either card come out. I have a feeling that he increased the contrast or something so I think I'll also sqaure the difference.
Does cod have a demo ? or is ihat shot in the demo ? I don't own the game .
bloodbob said:jvd said:bloodbob said:COD at a similar position to wherever they used at THG. Using no AF take one shot of bilinear and take one shot of trilinear. Post up the two images let us do a diff. As far as I know on the 9600 and X800 nothing has changed in reference to bilinear/trilinear since either card come out. I have a feeling that he increased the contrast or something so I think I'll also sqaure the difference.
Does cod have a demo ? or is ihat shot in the demo ? I don't own the game .
Yeah I think it does I was just saying cod cause I'm pretty sure thats what was used @ THG
Dunno subsitute some other game with high res textures ( COD needs a 256 meg card to run with max texture without using system memory for texture storage ).
Bjorn said:Take the 4X AF, 0d shots f.e.
bloodbob said:I would just like to wonder what proof you have that the screen shots are made up
Blastman said:Your right Bjorn, the AF-0d shots are "very slightly" worse on the X800. It's difficult to tell because the mipmaps are pushed back on the X800 and that may provide more contrast (ie … smaller area/more condensed).Bjorn said:Take the 4X AF, 0d shots f.e.
I was looking mostly at the latter shots. On the other hand, in the 45d 8/16-AF shots I see the X800 as better than the 6800. So all in all it doesn't really change my conclusion from that article. The X800 has excellent Tri. Overall (based on that article alone) I would put the 9800 a slight first and the X800/6800 tied a very close second. In any case, I still think that article shows NV's Brilinear is clearly worse than ATI's adaptive-Tri.
jvd said:No one here can show any reduced iq with ati's version. Yet they did with nvidia . That is a fact.
Grestorn said:jvd said:No one here can show any reduced iq with ati's version. Yet they did with nvidia . That is a fact.
This is not a fact, actually, it has been proven wrong. Look here: http://www.beyond3d.com/forum/viewtopic.php?t=13076
And stop defending ATI! They're here to make money, no matter how, as is nVidia. Blind worshipping of either one just doesn't make any sense at all.