"Nerve-Damage"
Regular
1. What current and future game titles from the PC, Xbox 360, and PS3 will contain or feature real-time Global Illumination?
2. Which platform will provide the best performance for real-time Global Illumination (why and how)?
Some detail factual based opinions will do!! :smile:
Background:
Examples (V-Ray Technology):
2. Which platform will provide the best performance for real-time Global Illumination (why and how)?
Some detail factual based opinions will do!! :smile:
Background:
Global illumination: algorithms used in 3D computer graphics are those which, when determining the light falling on a surface, take into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces in the world (indirect illumination).
Images rendered using global illumination algorithms are more photorealistic than images rendered using local illumination algorithms. However, they are also much slower and more computationally expensive. A common approach is to compute the global illumination of a scene and store that information with the geometry (ie. radiosity). That stored data can then be used to generate images from different viewpoints for generating walkthroughs of a scene without having to go through expensive lighting calculations.
Radiosity, ray tracing, beam tracing, cone tracing, Path Tracing, metropolis light transport and photon mapping are examples of algorithms used in global illumination, some of which may be used together.
Examples (V-Ray Technology):
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