No, they were both demoed physically in 2002, and both had specifications released in 2002. nVidia called this a launch, AMD did not (well, not to my recollection atleast). In any case, I personally consider them equivalent. You don't?
No,
I do. However, Microprocessor Report is a very industry-standard sort of journal, and thus they tend to take official statements seriously as a matter of professional respect. (After all, only a very small fraction of microprocessors are marketed to general consumers, so this is not always a bad assumption. Although still probably too often.) Although anyways it seems the actual critereon was if the chip sampled in 2002, which is an objective measure, if a slightly odd one.
(AMD can't be compared with nvidia in this regard[marketing], as, IMO, comparatively they do not have any).
I suspect AMD could ship 4000 Athlon 64 chips (the motherboard chipsets are ready). In fact, their emulation of part of the nvidia strategy (releasing lower clocked parts targetted at markets where they can be competitive) appears to be intended to happen soon after it does for nvidia.
If you think the Quadro FX shouldn't be considered part of the GF FX launch (and therefore Opteron is not related to Athlon 64, assuming it is available in a timely manner), I can certainly see your point (though the "3" at the end of the year in the current date with GF FX unavailable still makes me think both "launches" in 2002 are absolutely equivalent ).
Yeah, it gets down to splitting hairs eventually. Do note, though, that Opteron was up for an award in the server category. To me January/February and September just aren't "absolutely equivalent" when it comes to a so-called 2002 award, but then again if it were up to me I'd stick to "shipping in 2002" like any normal person.
Well, at the time of the GF FX PR noise, was it as clear that the Athlon 64 would be delayed as much it will as it is now?
Now that you mention it, I don't think it was known, particularly when the nominations were made (and probably when the votes were cast).
On a side note, this might be a good time to bring up Freelancer,
1999's E3 Best of Show. (Release date:
spring 2003).
Unless you say you are targetting higher clock speeds and there is reason to believe you can achieve that.
Why not just talk about performance? It is very easy to trade off performance/clock for clock rate and vise versa; it's increasing overall performance that's the hard part. Knowing this, real EEs don't put stock in the notion of performance/clock as an end unto itself.
Having said this, Hammer (Opteron in particular) looks to have truly stellar performance, and would certainly be a strong candidate for such an award. (If it were the right year, of course!
)
How is that "most important"? The "promise" it offers really does seem to pale in comparison to the x86-64 architecture.
Northwood is IMO a phenomenally successful chip (design wise I mean). It got very impressive gains at equivalent clocks over Willamette, due to extra cache and some speed tweaks. The clock rate has ramped beautifully, plus it's been able to accomodate a big FSB bump (with a bigger one coming). With HT enabled in the new versions it marks the first implementation of simultaneous multithreading, which is a very elegant technique that will be extremely important in the future and which marks a very quick move from academia to industry.
Generally, it's the first halfway mature implementation of the "Netburst" architecture, which itself is extremely elegant and forward looking (including other techniques plucked off of research papers, like the trace cache) but was rather ungainly in Willamette. And, basically, because over the course of 2002 Northwood moved the Netburst architecture from maybe 30% to 75% marketshare of all general purpose CPUs. And most of all because the only other new PC processor core introduced in 2002 was Thoroughbred (except for CPUs from VIA and Transmeta, I mean.
), and Northwood was a much more successful design.
Of course Northwood's performance is less than that of Athlon64's--it will have been released 20 months earlier! As for importance and performance for its time, I think it will have won out.
(Although Itanium 2 is a good choice also. (Although while we're on the subject the next Itanium core, Madison, will be released before Athlon64 is! (Although it's just a die-shrink and cache-tack-on, so again not too exciting.)))
Woah, that was deep.
Shades of LISP...
I guess it all boils down to politics and vested interest, after all. Would we be having this discussion on this board if processors not in the public eye got awarded? I wouldn't...the EV7 is only a barely recollected topic of discussion on Ace's Hardware for me. I guess we've answered the question indirectly, haven't we?
Well, except that Microprocessor Report's readership is a bit different from Ace's. (Not that I don't enjoy Ace's. And, well, not that I receive Microprocessor Report.
) Anyways, neither did the ARM ARM1136JF-S or the Cavium Nitrox Plus CN1340p get much press, AFAICT.
But yes, I think the fact that EV7's design has been known for so long (now that's a chip that's
really late, although for the simple reason that its corporate owners have been trying to smother the Alpha for years now) means it got short shrift from a publication like uPR which often attempts to be buzz-compliant.
It might have worked more on OEMs without the publicity about the fan, which I think is the real reason the Ultra has been de-emphasized.
Well mainstream OEMs were never going to give the Ultra a design win to begin with. (After they heard the fan, I mean.) And the enthusiast-oriented OEMs like Alienware and Falcon would probably still rather use Ultras.
aka "easily impressed by "the longest PR documentation for featureset"
.
Well I don't think the "+" on the end of PS/VS 2.0+ represents frivolous length. It's arguably as significant a feature as PS 1.4 over PS 1.1-1.3. If the GFfx still has worse shader performance than R300...well, same with the 8500 compared to GF4! Indeed, while 2.0+ is probably less relevant for gaming within the GFfx's life span than 1.4 is within 8500's, it should offer very significant benefits for DCC. Same with FP32 (which incidentally can be written using exactly the same number of characters as "FP24").
As for PR featureset documentation such as
[url=http://nvidia.com/view.asp?PAGE=geforcefx_features said:
Nvidia marketroids[/url]]CineFX Engine
Powers cinematic effects beyond imagination.
...
Architected for Cg
Ensures that the newest, cutting-edge special effects in applications will run flawlessly.
...
8 Pixels/Clock Rendering Pipeline
Makes all of your favorite games run faster.
...