stephenwilley
Newcomer
While I was at uni I did a fair bit of OpenGL coding culminating in my third year project which was a realtime particle simulation for a virtual environment. Although nothing particularly amazing, I know my way around OpenGL (or at least would if I dug out my copy of the Red Book )
Anyways - I want to get back into the game and I'm thinking of defecting to Direct3D. The way I see it, (and please inform me if I'm wrong) OpenGL requires loads of extensions (a lot of which are vendor specific) in order to do any of the shader stuff. This is something I'd really like to get into and it just seems like Direct3D presents a more unified 'ready-to-go' API.
I DO NOT WANT TO START A DIRECT3D vs OPENGL POST. We've all seen plenty
As I'm already comfortable with OpenGL, I'd rather not learn a whole new API, but I wanted some opinions from coders before I start. I'm planning on working primarily on Windows, but another draw of OpenGL is its platform independent nature.
Thanks,
Stephen
Anyways - I want to get back into the game and I'm thinking of defecting to Direct3D. The way I see it, (and please inform me if I'm wrong) OpenGL requires loads of extensions (a lot of which are vendor specific) in order to do any of the shader stuff. This is something I'd really like to get into and it just seems like Direct3D presents a more unified 'ready-to-go' API.
I DO NOT WANT TO START A DIRECT3D vs OPENGL POST. We've all seen plenty
As I'm already comfortable with OpenGL, I'd rather not learn a whole new API, but I wanted some opinions from coders before I start. I'm planning on working primarily on Windows, but another draw of OpenGL is its platform independent nature.
Thanks,
Stephen