That's not necessarily true.We've had consoles with 8 cores for a while and most engines are still notoriously bad at fully utilizing multiple cores and threads with some notable exceptions like Anvil and Frostbite. And even if you check any 3700x benchmark, you'll see that at 4k the 3700x doesn't have any trouble managing Battlefield V with a CPU usage that rarely goes over 50%. Even at 1080p, from the videos/benchmarks I've seen, the CPU is still GPU bound.
If, as some users here say, Cernie is lying and PS5 can't achieve max CPU and GPU clocks at the same time, it makes much more sense to lower the frequency on the CPU that you are not going to fully use anyway.
edit: or deactivating some threads (can it be done? Or you need to turn off SMT all together?).
Yeah, for CS:GO players with 244hz 1080p monitors I do agree that having a fast CPU is important, at 4K, not so much (A first gen ryzen is only 1% slower than Zen2 at 4K).
Games as they get more complex with more players and more things to do require more CPU. See PUBG for instance. That game is very difficult to scale higher and higher and it's not exactly pretty or complex. There is just so much to take account of, the doors, the windows, view distance, map size, loot, ammo, vehicles, gas etc. You want a game more complex than PUBG to run 60fps, your whole system needs to be up to the task.