Fan noise has no correlation to the chip.There was some mentions here and elsewhere that sony compensated "poor yields" by pushing more power to the chips to achieve the clock speeds. i.e. bad yields being that using sensible voltage the chips would not reach their specified clock speed. In my books this is FUD. Sony would have known the characteristics of their chips for long time now and it wouldn't be a surprise towards end of the project.
edit. PS5 soc is not that big of a chip presumably. It would be unlikely it would have a lot of defects and bad yields in general. AMD has enough experience with 7nm to make that a non issue. Or at least it should not be yielding any worse than any other amd designed 7nm product. The open item in the fud is achieving the 2.3GHz clock speed and chips not yielding that high clock speed.
Fan noise is a result of the quality of the fan and the quality of the cooling.
Case in point, you would agree that PS4 slim runs lower TDP and cooler overall than Xbox One X.
And most people would agree that X1X runs quieter than PS4 slim. Both use blower designs.
The quality of cooling is what makes X1X quiet. And the higher power and bigger chip means more performance. All of those resulted in a higher price device.
The two aren't even related.
As noted by Mark Cerny, the clock speeds chosen for PS5 in terms of boost were decided by what they believe would give them the best possible parametric yield on the device. That doesn't mean it's the best possible yield, just what they were willing to trade off to obtain that speed.
The XSX is 363mm2, some quick math will put PS5 at 300mm2
PS5 into a 12" wafer (300mm) is 235 chips in a wafer.
As per this report in 2019:
https://www.overclock3d.net/news/cp...uVrfanB-mziRJSJIldcTrB7PwAXx0u2oXyxo9K8BhtICY
AMD was obtaining 70% yield on 7nm process for their Ryzen 3000 line. Which was considered decent yield.
For PS5
At 70% yield that nets you 164 chips. Or a cost of 61 USD per chip. at $10K per wafer.
@ 75% you get 176 chips, or $56 USD per chip.
@ 80% you get 188 chips, $53 USD
@ 85% you get 199 chips, $50.25
If you look at just moving up from 70 to 75%, you're seeing 5USD less per chip! 10M chips that's 50M!
You look at XSX for a second here max at 363mm2 you get a maximum of 194 chips
70% 135 chips, $73
75% 145 chips, $68.72
80% 153, 64.43
85% 164, 60.64
According to these calculations here, If XSX manages to obtain 85% yield, and PS5 only 70% they would be the same price.
Whether you choose to believe that is the yield differential that is entirely up to each person.
Yield will only equate to costs. They don't sell nearly enough of these devices to warrant any type of shortage. Nor will is result in a poor thermal designs etc. Those all can be accounted for through price.
You are right that speculation is FUD in general, but we're having a technical discussion here, we're supposed to look at the full spectrum from best case to worst case and ideally if we're right the product lands somewhere in the middle. Having a technical discussion is looking at the whole, there's nothing subjective about it, power increases TDP which requires more cooling. You skip on the cooling it gets loud. You decide to keep it quiet it costs more. All of these issues can be handled through cost.
But right now, as you can see, 15% yield difference between XSX and PS5 will marginalize the difference in their chip size. What the yields are, are unknown, but as I see it
XSX is 20% larger, it's 20% more memory chips and has 20% more storage size. By all accounts it should be 20% more expensive than PS5 to the consumer. And if they come out to the same price, well you'll have to decide if all this speculation was FUD or if some of it landed.
I think I recall a lot of people calling the GitHub leaks entirely FUD as well. But aside from the variable clocking, it hit everything.