Production amounts and yields aren’t the same thing.
Yields are bad but can double production. Only on B3D.
edit: sorry, increase it by 50%. Don't want to get called out.
How much you decide to produce has to do with market demand. Yield is only a matter of the number of useable chips available for production. They aren’t the same. If chip A gets 85% yield and another 90%, that doesn’t mean you’re doing to produce 5% less (well you are producing less usable chips). But the end result means you’re going to pay more to produce the same amount usable chips. Whether they want that to be reflected in price to the customer is up to Sony.
Sony could easily produce 30M chips if they wanted to. Doesn’t mean they can assemble and ship that many.
the issue here comes down to how much you’re willing to spend on your first production run. There are all sorts of parts that need to come together in the assembly pipeline for this to happen. So if the rest of the suppliers can supply the parts ramping silicon production is relatively straight forward. You also don’t want warehouses full of product sitting around as that leads to extra cost, so you want to produce as much as it’s selling otherwise you’ve got a problem.
Chip yield, power consumption, heat dissipation are all solved; Sony won’t release a product that will have issues, they will just engineer the solution for it; It just gets reflected in cost, which they will need to choose whether to pass that down to price.
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