but I could be wrong.
PS4 gen was basically handed, MS fcked up. Doesnt look like they did now did they.
but I could be wrong.
That said, Sony has 110 million users that may upgrade, Microsoft has 50 million. Sony also has a higher attachment rate IIRC (their customers buy more games).
sounds like......they are doing the same.PS4 gen was basically handed, MS fcked up. Doesnt look like they did now did they.
sounds like......they are doing the same.
also....
Most 3rd party developers will still be making games for the ps4. Even if most of the ps4 base moves to ps5, most of them won't do so for years.As I wrote: unless there's an incredible migration. We saw that on PS2->PS3. I don't see any reason why most PS4 users won't transition to the PS5 so far:
- No Cell-like tech creating major development headaches
- No substantial difference in processing capabilities
- No always-on, camera always pointed at you, big-brother tech
- No TV TV SPORTS TV marketing push
I could be wrong, though.
But at the moment, a smart approach from a 3rd party dev would be to give more importance to the PS5, since that is at the moment the platform more likely to give you more profits.
The PS5 CU and therefor RT HW is running at higher clocks. 44% difference is misleading. I would say deliberately given the spin they seem to put.
Most 3rd party developers will still be making games for the ps4. Even if most of the ps4 base moves to ps5, most of them won't do so for years.
Guaranteed Intersection Test per Second for Series X = 380 Billion
Absolute best case dynamic Intersection Test per Second for PS5 = 321 Billion
Where the PS5 will be lower in reality when the GPU frequency has to drop.
What remains to be seen is how memory bandwidth might impact these RayTracing tasks.
And that transition will be a lot slower on the SeriesX, since Microsoft is mandating that all new 1st party titles for the SeriesX must also be developed for every device down to the XBOne, for at least two years. That gives a lot less motivation for current XBox gamers to upgrade, meaning they'll be slower to upgrade.
The overwhelming majority of console + PC gamers don't own raytracing capable hardware either.
And that transition will be a lot slower on the SeriesX, since Microsoft is mandating that all new 1st party titles for the SeriesX must also be developed for every device down to the XBOne
It'll be down to just 1 year if they release in 2020. If the consoles are delayed into 2021, it might be for only the first 9 months of next-gen.
There's a difference between implementing a feature and designing a game around a feature.And that transition will be a lot slower on the SeriesX, since Microsoft is mandating that all new 1st party titles for the SeriesX must also be developed for every device down to the XBOne, for at least two years. That gives a lot less motivation for current XBox gamers to upgrade, meaning they'll be slower to upgrade.
So if every developer were to follow your logic (they won't), no one would even bother to implement raytracing. The overwhelming majority of console + PC gamers don't own raytracing capable hardware either.
Now we have only 1 big piece of the next gen puzzle left: Lockhart.
I just don't see how they can generate any excitement for a lower spec, lower cost traditional console after the XSX and PS5 have been shown off...
Which is why i am still feeling like if it still exists it is going to be a portable device, or rather a modular one.
The PS5 CU and therefor RT HW is running at higher clocks. 44% difference is misleading. I would say deliberately given the spin they seem to put.