I agree with the comments regarding God of War. It was a good game, but certainly didn't live up to the expectations people created for me, not by a long shot. Also, what's up with the bladed pillar? Is Kratos a sick freak that likes to cut himself when he gets near one (despite getting near but not touching the bottom, top, or back of these blades)? Or is it just hot, and simply doesn't look that way? The person responsible for the damage zones on there should be slapped a couple times, and warned to never do something like that again.
As for Lost Planet: seriously flawed in a few big ways. Gear of War, too, is flawed, but not to nearly the same extent as LP. LP has some serious issues which become apparent when played on Extreme (and I'm not just bitter here, I've beaten Extreme mode). The primary offenders are juggling, boss battles, and AI. The right kind of enemy can juggle away 4000TE on the way to your objective (on the Ice Fields, facing down the really large armored Chyrsalis or whatever they're called). You can, of course, kill them, but then you'll still be down 1000s of TE, and then you'll have to face another one that pops up to replace it. The AI... it's just stupid. The game makes no attempt to hide the fact that the AI knows your exact position, and there's no kind of perception test. If you sit behind an unbreakable wall, enemies will fire exactly where you are (as opposed to say cover fire on the edge of the wall you're hiding behind). And of course, throw your tactics away. While
we know that Wayne is the Greatest Threat On This Planet to Akrid and Humans alike, the Akrid give no impression of being intelligent enough to know this. And how is it that all your human enemies are able to identify you as the GTOTP? Regardless, enemies become friends before the GTOTP, and Wayne will have to battle his way through a battlefield formerly filled with two factions fighting eachother but now just filled with two varieties of enemies that have you pegged as Enemy Numero Uno.
Finally, the Boss Battles. Oh, boss battles, how I love thee! With your simple rules of target the weak spot and follow the pattern! The last boss is especially guiilty of this, as the difference in challenge between following the pattern and not is tremendous. One thing you'll do on Extreme is get his health to 50% without taking any damage. From here, it's all about the pattern. If you stay back, wait for a signature attack twice, wait for him to close in and strike twice, and finally maneuver above him for the third sword strike and then go for a counterblow against him, you can manage to kill him while losing just a 1/3 of your life (and this is with stupid mistakes like sitting still while he machine guns you from 8 seconds away!). If you try to go all ZOE on his butt, however, you might take away 1/4 of his health (half of the remaining total), for a spectacular show of your VS blowing up into tiny bits. I love multiple approaches to a situation such as this!
This is a big problem with LP, Gears, and Halo 2. Halo 1 is a good example of having multiple ways of dealing with a situation/enemy making for a more enjoyable game (of course, everything in this post is IMO, I remind you). There are multiple paths, and multiple weapons. Now, some paths and some weapons are the BEST course to take (in terms of making it easiest). However, there are still others that rank in as "better than average" and then everything else is "average" with a few "that's just stupid" ones. There's a wide range here. The easiest way to kill an elite at short/med range when he's aware of you is probable PP + Pistol. However, using an AR + grenaes, a rocket launcher, PP + Plasma grenade, etc. are NOT out of the question. Really, it's all about choosing the method that suits you AND the situation, and you don't often run into a situation where you can only choose something that fits into just one of those categories.
This is what Halo 2 messed up. There are multiple paths, but there's a "Good" one and then just a bunch of really stupid ones. (This is all a little exaggerated, but that's what the difference essentially boils down to). Unless you work against the game... such as roof-hopping in Outskirts! The Cheap Jackal Snipers are surely appreciative of my ability to pick each one of them off at my leisure or avoid them altogether. Gears falls into the same rut with weapons on a number of occasions. This includes both the second boss as well as lambent wretches in areas like the mine cart (all these on Insane/Legendary/Extreme mode, mind you). It really boils down to Machine gun or bust, IMO. Sure, you can go with other weapons, but they'll either make it much harder (the boss), or nearly impossible (wretches in the minecart). However, use the machine gun, and both of these are so simple, there is no proper analogy for them.
Just to kinda rant in general: There are two things a game should never do together if the intention is for me to enjoy it. It shouldn't break my suspension of disbelief, and it shouldn't frustrate me. The former alone isn't that big a deal, and is pretty hard to do most of the time. The latter sucks, but whatever. However, the synergistic effects created from doing both at the same time are simply spectacular. Not only do the Akrid have thermal vision, but so do the VS's! Wayne is just too stupid to find the switch for himself.
Besides that, enemies are really good with calling out your position, either by radio or just yelling it out (minus the fact that there's no indication that anything like this occurs). I like to feel that I'm at fault for dying, not the game because of cheap tactics, nonsensical bosses (WHY for the love of god is a guy that's smaller than some other enemies so darned tough? And what's with having basically the AI of a dumb bug driving his movements? Is that the only way you could create challeng for Gear's final boss?) What it really boils down to is: I shouldn't be angry because I find your game to be completely cheap and nonsensical. It should be becasue I feel I wasn't good enough, wasn't fast enough or didn't have good enough tactics. Break this... and it's just frustrating. It's not fun, and rather than feeling I accomplished something great, I just feel like I overcame some cheap *******. Kinda funny, and like "Yeah, eat THAT.".... but the sense of accomplishment just isn't there. Or perhaps it is, but it's laced with extreme bitterness.
Speaking of which, I found exactly that in Lost Planet's 1st Mission Boss, 6th Mission Boss, and Second-to-Last Boss on Extreme mode. I was capable of perfecting my tactics, aiming, etc. by the 6th or so attempt, and so came through (I finished off the second to last boss on foot, no less--60% of his health or so!). This is similar to taking out the second and third bosses of Halo 2 with nought but a sword. Besides that, facing down and killing the two creatures that make up the _______ Hunter achievements was simply spectacular. Despite being simple, they weren't too cheap or challenging that they were frustrating. The game really needed more of these moments where you face really large, but (relative to the bosses) unimportant enemies on the way to your goal, rather than being immediate goals in of themselves like the bosses.
But, overall, Lost Planet is moderately fun playing against the normal enemies, but not REALLY fun, which is what truly separates it from Gears. If we were to compare just boss battles.... Lost Planet would come out on top. The last boss battle of Gears is a worse offender in my book than LP's, though they both suck. The Berserker is amazing, but the 2nd boss is wholly mediocre, and ultimately LP's many boss battles just balance out as better when taken all together. But it's that play against normal enemies which I find to be very entertaining in Gears, but for the most part average at best in Lost Planet. Couple that with splitscreen co-op and then compound that with online co-op, and I think the difference between the two is very pronounced.
Gears doesn't just deserve the awards for art and graphics, but also for gameplay as well. (see, it all came back to the original topic! =D )
Feel free to disagree, though. I'd like to hear what other people think. Regarding both LP and Gears, as well as games in general. I imagine that I might be in the minority with some of my views there, though we'll see. For humor's sake, I'll mention that I originally had this post starting with "I'll keep this short, at least for now" and then I ended up creating one of the longest posts I've ever made on this forum. Kudos to anyone who reads through 80% or more of this, because I know I wouldn't unless it had certain names attached to it.