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I really like the color scheme of the original Gears, this blueish gritty look fits perfectly to the Gears universe and sets the right tome for the gruesome battle.
With every iteration of Gears, the devs warmed up the color scheme (and weather!)...and I just think it doesn't fit so well to the Gears universe...and now they do this to the remaster as well. Fighting the Horde in a nice and warm sunny perfect day just takes away from the atmosphere imo.
I hope that as in the Halo remakes, they allow to switch to original graphics in the option menu on the fly!
Gears1 on X360 is still a looker to me!
Check out the before & after comparisons....
https://gearsofwar.com/en-us/ultimate-edition/before-and-after
Almost looks like a completely different game.
Tommy McClain
It looks great compared to the original, it just doesn't look current gen good. More like a Gears 1.5 to me.
The XB360 version seems artistically (atmosphere wise) more attractive IMHO. I'm not quite sure what to call the post processing effect being used in the XB360... however there seems to be a nice diffused glow with the environment and deeper shadows. The XB1 version seems very sterile (clean)... all the beloved grittiness washed away.
Haven't kept up with rumurs but, I see people on youtube already streaming playthroughs of the full game. Guess the disc leaked to stores early?
Interesting that the single player frame-rate is only (still) 30fps... especially being a remastered edition.
I thought they were talking about upcoming 2016 game Gears of War 4, not the remaster.
Interesting that the single player frame-rate is only (still) 30fps... especially being a remastered edition.
FPS analysis could be interesting. Gears 1 tore frames quite a bit IIRC.Interesting that the single player frame-rate is only (still) 30fps... especially being a remastered edition.
"We had the question of staying true to the game that was Gears of War using Unreal Engine 3, or do you recreate that experience in UE4 because of the potential graphic enhancements you can get," Fergusson says. "I don’t think everybody understands that the difference between UE3 and UE4 means there are certain aspects, especially in scripting, that you can’t port. Artificial intelligence is one of them. If you like the Wretch in UE3 and you want to have a Wretch in UE4, you can’t just copy and paste the code. You have to look at the code and completely rewrite it and hope you get the feel and everything else the same."
It quickly became apparent that, not only would the team not have time to entirely recreate and rescript Gears of War in Unreal Engine 4, but it would be a different game. "For a number of reasons, the main one being the truthfulness of the simulation ... we decided to take UE3 and add to it," Fergusson says.
Technical Lead Jaysen Huculak explains that the decision to go with Unreal Engine 3 bore fruit quickly. "We felt confident we could take the tech from 2006 and bring it forward and modernize it quickly," Huculak says. "That’s what we did in preproduction, and then we could execute against that really quickly."