marconelly!:
I felt M2 noting how ledges are squared off and rooms have a rather open design, and the repetition, detail, and filtering of the textures. Likening a game based on the appearance of its effects seems more reliable than comparing it to a generalization of the low end in quality for a platform, since the low end is inherently made up of the games which demonstrate the uniqueness of its architecture the least. As an extreme example, on the low end of every platform you get your Namco Arcade Museum games (likewise, DC got accelerated PSone jobs.)Death Jr game is, I would say, of quality of lower-end DC games.
Nice, though still a straightforward-looking spline patch with low-res enviro mapping - nothing that should give a DC game any trouble if someone were to design that effect.Water effect demo however, is better than waters I've seen in games on DC