Everyone should read the Naughty Dog HDR presentation, it contains very good example images and explanations on the following:
- need for gamma correction in textures and lighting
- possibilities of proper tone mapping
- why and how to use SSAO
http://cmpmedia.vo.llnwd.net/o1/vault/gdc10/slides/Hable_John_Uncharted2_HDRLighting.pptx
- need for gamma correction in textures and lighting
- possibilities of proper tone mapping
- why and how to use SSAO
http://cmpmedia.vo.llnwd.net/o1/vault/gdc10/slides/Hable_John_Uncharted2_HDRLighting.pptx