GCN SC pics

Sonic,

Quincy, as much as I hate to say this, you seem to be the one giving fuel to most of Teasy's constant and endless defense of Nintendo and the GCN. Teasy has become so prepared to debate with you that any little thing you say suggesting Nintendo or the GCn lacking in any way gives him reason to argue. I guess it's not your fault.

Well I think you hit the nail on the head. to me it's no no big deal which does somehting better or which system is lacking in some way. They all have advantages and draw backs.
 
Johnny: While I don't agree with some of what Teasy has said, you're no better with your comments. Probably worse.
 
Qroach:

> The Xbox game uses perpixel lighting.

For the bump mapped water and projective texture effects only. While they may not look as good the PS2 and Cube versions still have their fair share of projective texture effects and I see no reason why the Cube version wouldn't have the bump mapped water.



Johnny Awesome:

I think you're quite possibly even more worthless than craperone. You contribute nothing to this forum while he at least tries to in his own way.
 
For the bump mapped water and projective texture effects only. While they may not look as good the PS2 and Cube versions still have their fair share of projective texture effects and I see no reason why the Cube version wouldn't have the bump mapped water.

For one thing, you don't have to use perpixel lighting when using bump mapping. This isn't the only area it's used in the game. per pixel lighting is used all though out the game from what i've seen.

...and I disagree with you regarding Johnny. He adds far more than he takes away.
 
Quincy: He adds about as much as Teasy does.

Which is a generally informed, intelligent opinion.. that may have a lot of logic gaps in certain situations. I've heard a lot of crazy things from Mr.Awesome here. He's said some ludicrous stuff in the past.. albeit a few insightful things as well.
 
I fairly sure that you are required to use per-pixel lighting for bump-mapping with Gamecube. From what I've read Flipper computes global lighting either per-vertex, per-pixel using emboss mapping, or per-pixel using bump-mapping.
I do think Ubi Soft did a comendable job with the game, regardless of how it looks compared to the original. I wasn't too keen on it at first, but the videos changed my mind.
 
Come on guys. Give me a break. 8)

I've reformed. My ludicrous days are behind me. I'm even starting threads about what PS2 games I should buy in May. :)
 
Qroach:

> For one thing, you don't have to use perpixel lighting when using bump
> mapping.

No but the most common, hardware supported techniques are all forms of per-pixel lighting.

> per pixel lighting is used all though out the game from what i've seen.

"Obviously eveyrone sees what they want to see."

> He adds far more than he takes away.

"Obviously eveyrone sees what they want to see."
 
Johnny Awesome said:
I've reformed. My ludicrous days are behind me. I'm even starting threads about what PS2 games I should buy in May. :)

Come to think of it; I do remember the sky darkening and the ground trembling a few days ago... ;)
 
Johnny's just fine as a poster. He might be in love with Microsoft, but at least the he doesn't flaunt it like a little teenybopper girl flaunts her lacking sexuality. He and I have disagreed in the past, but he's still a die hard SEGA fan so that's really all that counts.

And no, I'm no longer a tester at SEGA. I haven't been a tester for nearly 3 years now. Moved up the ladder only to practically get "laid off" this past month, but I'm in the clear.
 
No Flipper doesnt "require per pixel lighting with bump mapping". Godzilla DAMM for example is per vertex and uses bump mapping. A few others too.
 
Well, I wasn't one of the ones laid off. But that's not entirely a problem, my job switched a while ago and just recently switched last year. I don't think I'll be staying for the long haul though, there's just so much wrong with the company despite constant hoping that it will be fixed. The company is going to see a turnaround in business real soon, but it might be a bloody one. The talks of EA buying SEGA had a bit of a nice chunk of truth to it. They're mainly interested in Visual Concepts and the only way they might get it is if they buy all of SEGA. There's much more truth to the Microsoft rumors though. But CSK is one company that is stubborn. Just expect SEGA to actually get an impressive profit for the next fiscal year (impressive for SEGA's recent 5 year track record that is) and actually make other people take notice of the company once again. There's a whole lot of costs being cut and a lot of major talk about bringing the games back to the quality side......and there's mucho talk about making games that people will actually want to play. At least games that appeal to humans.
 
Sonic said:
Johnny's just fine as a poster. He might be in love with Microsoft, but at least the he doesn't flaunt it like a little teenybopper girl flaunts her lacking sexuality. He and I have disagreed in the past, but he's still a die hard SEGA fan so that's really all that counts.

So, as long a guy is a die hard Sega fan, you forgive all his faults :? :p
 
High Res Movies of GC version

make no further comments or judgements without watching those, even though the person playing was a moron who could not lay off the nightvision for more than 5 seconds at a time, the few moments you get to see it in action without NV, its pretty much dead on to the Xbox version.
 
Captain, most of us have already seen the video clips, and it's "not" dead on the xbox version visually. That has already been established and confirmed by the guys at IGN.

These qoutes are from one of the IGN employees on the gamecube boards.


"It has some GBA-GCN link stuff and the new cinemas from the PS2 version."

"Also, it's not a port of the Xbox version. It's a port of the PS2 one (different team did the PS2/GCN one), which means the game has the same altered levels (some areas are smaller, etc) that the PS2 version has, but also features tweaked controls over the Xbox game."

"According to Cory, it is Shanghai doing the GCN one (they haven't updated the game info on the site yet)."

"I played through the training and the first level on Friday night and it's definitely a port of the PS2 game as the changes made to the first level are identical to the ones in that version."

"The lighting is much closer to the PS2 version than the Xbox one. The GCN rev in the office basically looks like the PS2 game but polished up a bit (less aliasing, some textures look a little better, but the lighting is about the same)."

That should settle the argument since people have asked the same questions at IGN. The comments about bette rperformance is true, since the oringinal splinter cell team made improvements in a patch for the PC version that allowed the shadows to be rendered with 5 less passes. I'm sure some of those improvements are present in everything after the xbox version.

Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.
 
Qroach said:
That should settle the argument since people have asked the same questions at IGN. The comments about bette rperformance is true, since the oringinal splinter cell team made improvements in a patch for the PC version that allowed the shadows to be rendered with 5 less passes. I'm sure some of those improvements are present in everything after the xbox version.

Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.

How many passes does it take now ??
 
Hi Sonic, that's some interesting info regardig sega. Any idea if thy are still in talks with MS about a buyout? or has all that been put on hold?

It's also interesting what you're saying about visual concepts, since at one time they made sports games for EA back during the genesis days. This is just the reason I don't like EA very much, since they want VC in order to put them out of business so they don't have any real competition in the sports game market. This is exactly the reason EA bought blackbox games in order to get rid of the NHL hitz games by Midway. Too bad the move backfired on EA, and the majority of the Hitz team left to from a new company (Next level games) and continue work on the hits series.
 
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