CaptainHowdy
Regular
any texture is going to look less than stellar at that close range, they gave us no good pics to gauge by, no full screens with a lot of details, only close up moments in way too well lit sections.
from IGn's Mailbag tonight
Matt responds: Interesting, that. Ubi Soft a couple of weeks ago told me that the GCN version of Splinter Cell was on track with the Xbox version and that, in fact, it could turn out the visual superior. Not entirely true. The Xbox original is still the best looking. The lighting and shadowing effects are the most dramatic in the Microsoft incarnation of the game, no doubt. That's not to say that the GameCube burn is ugly, though: it's still detailed, features lighting and shadowing effects and it seems to run at an improved framerate, as far as I can tell, which is something. More on that soon, though.
so all in all, sounds likes its pretty much on par with the Xbox version, just the lighting isnt looking as lovely yet. that was to be expected.
from IGn's Mailbag tonight
Matt responds: Interesting, that. Ubi Soft a couple of weeks ago told me that the GCN version of Splinter Cell was on track with the Xbox version and that, in fact, it could turn out the visual superior. Not entirely true. The Xbox original is still the best looking. The lighting and shadowing effects are the most dramatic in the Microsoft incarnation of the game, no doubt. That's not to say that the GameCube burn is ugly, though: it's still detailed, features lighting and shadowing effects and it seems to run at an improved framerate, as far as I can tell, which is something. More on that soon, though.
so all in all, sounds likes its pretty much on par with the Xbox version, just the lighting isnt looking as lovely yet. that was to be expected.