MSFS will be getting RT support soon:
It's starting to become pretty much essential to have a raytracing capable GPU for any kind of high end gaming. I'm starting to feel seriously left behind on this 1070
MSFS will be getting RT support soon:
And some idiot YouTubers still think RT is niche now worth including in their reviews.It's starting to become pretty much essential to have a raytracing capable GPU for any kind of high end gaming. I'm starting to feel seriously left behind on this 1070
According to https://www.rockpapershotgun.com/confirmed-ray-tracing-and-dlss-games-2021 there's 34 or 35 (depending if you count Metro Exodus Enhanced as separate game or not) games which currently support RT.It's starting to become pretty much essential to have a raytracing capable GPU for any kind of high end gaming. I'm starting to feel seriously left behind on this 1070
According to https://www.rockpapershotgun.com/confirmed-ray-tracing-and-dlss-games-2021 there's 34 or 35 (depending if you count Metro Exodus Enhanced as separate game or not) games which currently support RT.
Just Steam alone got over 10 000 new PC games last year. That would mean "any kind of high end" is way under half a percent of games released in a year (rounding a bit) without taking into account games released on other platforms but not steam.
For AAA games "any kind of high end gaming requires RT" probably would hold true though.
According to https://www.rockpapershotgun.com/confirmed-ray-tracing-and-dlss-games-2021 there's 34 or 35 (depending if you count Metro Exodus Enhanced as separate game or not) games which currently support RT.
Just Steam alone got over 10 000 new PC games last year. That would mean "any kind of high end" is way under half a percent of games released in a year (rounding a bit) without taking into account games released on other platforms but not steam.
For AAA games "any kind of high end gaming requires RT" probably would hold true though.
I'd ask about how many of these 10000 non AAA games require a GPU faster than 1070. Something tells me that we'd be looking at dozens at best.And how many of these "non AAA" games are used for benchmarks? Hm? two?
And then you have the majority of upcoming AAA games supporting RT:there's 34 or 35 (depending if you count Metro Exodus Enhanced as separate game or not) games which currently support RT.
Yes, but that changes little. It's beyond elitist to think "any kind of high end gaming" is sub 0.5% or even 1% or whatever of games released on one platform in one year. Make that "any kind of high end AAA gaming" and it's completely different.And then you have the majority of upcoming AAA games supporting RT:
Forza Horizon 5
Halo Infinite
Dying Light 2
Atomic Hearts
Far Cry 6
STALKER 2
Bright Memory Infinite
Boundary
Vampire Masquerade Bloodlines 2
Avatar
The Witcher 3 Next Gen Edition
Hitman 3
Flight Simulator 2020
The next Call Of Duty
Not to mention the hordes of indie titles and the console titles as most of them do have some form of RT now. Also, once RT is implemented in an engine, most of the games that used that engine will have RT. Like the 4A engine, or the Northlight.
Yes, but that changes little. It's beyond elitist to think "any kind of high end gaming" is sub 0.5% or even 1% or whatever of games released on one platform in one year. Make that "any kind of high end AAA gaming" and it's completely different.
Hopefully proper multi threaded CPU code is a priority over ray tracing.
MSFS will be getting RT support soon:
What’s the definition of high end?
No it's not, this has always been the case with the introduction of new DX features, it exists in a small bubble of games in the beginning. Not to mention that new games will always be a small % of the overall games on the market. PC gaming is over 40 years old after all.Yes, but that changes little. It's beyond elitist to think "any kind of high end gaming" is sub 0.5% or even 1% or whatever of games
Limiting "any kind of high end" to that small bubble is the exact same thing - extremely elitist. For AAA games, sure like I said already earlier, but for PC gaming as a whole, no, but "any kind of high end" surely covers more.No it's not, this has always been the case with the introduction of new DX features, it exists in a small bubble of games in the beginning. Not to mention that new games will always be a small % of the overall games on the market. PC gaming is over 40 years old after all.
A flawed metric, the Steam platform in particular is flooded with simple, trash or small games, with outdated or simple graphics, that often require no more than a GTX 1060 to run at max settings and resolution.which is why I used number of new games released on Steam in one year as the metric rather than the whole games market.
So can you give some examples of high end non-AAA games which wouldn't fit into the same requirements as AAA ones?For AAA games, sure like I said already earlier, but for PC gaming as a whole, no, but "any kind of high end" surely covers more.
Well, at the moment, only 'ultra enthusiasts' are willing to pay 2000 just to enjoy RT in Forzas photo modeAnd then you have the majority of upcoming AAA games supporting RT:
Forza Horizon 5
PG haven't said anything about FH5 PC version features yet. It's possible that RT will be enabled on PC in more than just Forzavista.Well, at the moment, only 'ultra enthusiasts' are willing to pay 2000 just to enjoy RT in Forzas photo mode
games lacking RT support are not 'outdated' just because of that.
I thought the same.PG haven't said anything about FH5 PC version features yet. It's possible that RT will be enabled on PC in more than just Forzavista.
What would be an example of a non RT AAA game which looks dated because of that?Depends on the game and implementation.